Joseph Simmons wrote:

It looks good, except, why do curers/healers not remove slow? Is there a
rationale behind this? It looks to me like it would confuse new players,
and does not really serve any purpose...

If there was a rationale somewhere, I missed it.
Being slowed isn't really a wound or affliction like losing hitpoints or being poisoned is.

I also don't think it's any more likely to confuse new players than working out what exactly cures poison (curers but not healers).

David

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