Joseph Simmons wrote:
Being slowed isn't really a wound or affliction like losing hitpoints or being poisoned is.It looks good, except, why do curers/healers not remove slow? Is there a rationale behind this? It looks to me like it would confuse new players, and does not really serve any purpose...If there was a rationale somewhere, I missed it.
I also don't think it's any more likely to confuse new players than working out what exactly cures poison (curers but not healers).
David
