What about having a hotkey that toggles all the stuff covering the
graphics? Then if you just wanna look at the pretty graphics for a
while, you can, and then easily go back when you want to actually
think about playing.
On Nov 16, 2005, at 2:50 PM, John McNabb wrote:
It has already been reverted. I would like to see how it is
presented changed
as it covers up quite a lot of perfectly good graphics, but until I
have a
solution that is better than just eliminating it, I will leave it
as it is.
On Wed, 16 Nov 2005, ott wrote:
On Tue, Nov 15, 2005 at 11:23:55AM +0100, Isaac Clerencia wrote:
I would really like this one to be reverted to how it was. I've
been
playtesting it now and find it highly confusing to play with
compared to
the previous behaviour.
I agree with Hogne.
Me too.
I tried to give it a chance, but what really messes things up is a
unit
with a bar which heals and loses its bar. The bar is visually ugly,
perhaps, but serves a useful mnemonic function.
If someone wants to redo the code for bars, perhaps the HP bar
could be
made thinner -- that would go some way toward making it less visually
intrusive.
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--
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"In theory, theory and practice are the same,
but in practice they're different."
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John W. C. McNabb
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