-- Isaac Clerencia at Warp Networks, http://www.warp.es Work: <[EMAIL PROTECTED]> | Debian: <[EMAIL PROTECTED]>
--- Begin Message ---Hello,Until I figure out how things work, I'm playing it safe by telling you what I committed. Also, this is my first commit so I figured I should tell you anyway.I made some minor tweaks to 2 scenarios in HttT in response to recent critiques.Blackwater port:- smoothed out the galleon move_unit_fake path so it doesn't zig-zag so much - made the reinforcements actually show up before Sir Kaylan says they showed upIsle of Anduin:Some users were baffled by the small spike in difficulty with this scenario. Here is what I did: - Made the scenario start in the afternoon. First contact now occurs at dawn rather than first watch. I tried it and I thought it worked out pretty well - Gave the player a min of 140 gold so you can recall at least 7 units. A player on hard can do with 100, but new players really should have more of a full castle. (I probably should put hard back at 100 in a future commit)- Added a note about using mages on EASY difficulty - Added a note about loyal units Scott _______________________________________________ Wesnoth-commits mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-commits
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