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Hello all

I'm in the process of making all unit animations callable from WML to
allow custom animations on units and animated scenes in scenarios

but I've hit a problem.

I can easily have all animations called, but for most important things
units don't have animations but single images that are used instead

for instance, the defensive posture can be done either as an animation
or a single image, and only the thief actually has an animation.

this means that all these situations have to be handled twice. one for
image and one for animation

moreover, it is possible to have much better filter on animations than
on images (right now you can only have four types of defensive
animation, short, long, hit, miss but we could very easily apply an
attack filter to have different defensive animation when a unit is hit
by a fire attack....)

In my working copy, I have removed all image_defensive and
image_defensive tags from the units cfg file and replaced them with a
single frame animation (which is visually the same thing). this allows
me to easily have defensive animations for all units without
complicating the code uselessly

I plan to leave the defensive_image handling code where it is, but
addinga a warning on STDOUT when it is use about the usage being deprecated.

Since this is 1.1.x, it might be a good time to try to simplfy WML a little

So, if anybody sees a good reason not to go forward with this plan, or
any opinion to discuss,please go on.

If no opinion is voiced, I'll commit the change in a couple of days

Bye
Boucman
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