FYI...
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> We think that there may be a memory leak when you create and destroy
> windows on the mac (we are using OSX 10.3.9). I've written this simple
> test code and the memory for the process skyrockets. The memory is
> constant when running the same code on a linux machine.
There was definitely a memory leak exposed by your test program. The
latest in CVS now closes this leak for 2D apps, but the SDL_OPENGL case
still leaks. I am not sure where exactly, yet, and I don't know enough
about Objective C and Cocoa to know who is responsible for freeing what,
and if the "release" method is even the right way to do it (my other fix
guesses as such, though, and it seems to work).
Any Cocoa gurus out there want to take a shot at this?
--ryan.
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