Hello everyone.

I just decided to try my skills on coding for Wesnoth :)
I saw the thread about Python AI, and decided that could be fun to do.

Disclaimer: i'm not a Python developer (ok, i can read scripts, and
write small ones, but i never coded for big stuff), but i consider
myself a decent C++ one (feel free to smack down that opinion in due
time). So if there are Python coders, i'd be interested in having their
opinions on how to expose Wesnoth structures, events, ... to the scripts.
I did help some for the Python plugin for another C game, Crossfire (
http://crossfire.real-time.com ), for which I also develop. So I know
some basics of Python/C (and C++ should be the same) interaction, and
have a few tips on how to expose structures and such.

I play Wesnoth since august approx, haven't played much multiplayer and
didn't even finish HttT (easy).

I'll go dig in archives for Python/AI-related discussion, and poke the
source for a few days, then I'll try to start a discussion on that topic :)

My IRC nickname is Ryo_, forum and Gna is Ryo, I'm online in the
evenings (GMT+2), and I use Windows.

Nicolas "Ryo"

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