Nicolas, It's good to see someone interested in developing this feature. :)
Please let us know if you need any help/support implementing it. I look forward to seeing what you come up with.
David Nicolas Weeger wrote:
Hello everyone. I just decided to try my skills on coding for Wesnoth :) I saw the thread about Python AI, and decided that could be fun to do. Disclaimer: i'm not a Python developer (ok, i can read scripts, and write small ones, but i never coded for big stuff), but i consider myself a decent C++ one (feel free to smack down that opinion in due time). So if there are Python coders, i'd be interested in having their opinions on how to expose Wesnoth structures, events, ... to the scripts. I did help some for the Python plugin for another C game, Crossfire ( http://crossfire.real-time.com ), for which I also develop. So I know some basics of Python/C (and C++ should be the same) interaction, and have a few tips on how to expose structures and such. I play Wesnoth since august approx, haven't played much multiplayer and didn't even finish HttT (easy). I'll go dig in archives for Python/AI-related discussion, and poke the source for a few days, then I'll try to start a discussion on that topic :) My IRC nickname is Ryo_, forum and Gna is Ryo, I'm online in the evenings (GMT+2), and I use Windows. Nicolas "Ryo" _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
