Since bugfixing activity seems to have slowed as we approach 1.0, I think we need to at least acknowledge the worst of the open issues. Here is my first draft of a suggested ISSUES document to be shipped with 1.0. Hopefully I've managed to convey the gist of the main outstanding problems, without getting too technical.
Of course, I would be ecstatic to be able to delete whole paragraphs from this document before release. :-) Please provide some feedback; I'll commit this in the next day or so. -- [EMAIL PROTECTED] 9982, 10154, 14533: some hotkeys are broken on some keyboards The default hotkey for command mode is "shift-;" which is ":" on many keyboard layouts. If you have a keyboard layout where ";" is only available as a shifted key (eg. German), it is not possible to generate a "shift-;" keystroke. Workaround: redefine the hotkey in the game preferences to another key. You can also work around "/" not being available, but 1-7 are currently hardcoded and therefore not accessible eg. for French keyboard layouts. 14409: broken user MP map pack stops MP being playable If you download a broken multiplayer map pack from the campaign server, or install a custom multiplayer map that has problems, the game will detect the error and prevent you from starting any multiplayer scenarios, even if the one you want to play works fine. Workaround: remove the broken multiplayer map and clear the cache. 14379: MP server messages are not translatable The multiplayer server sends messages to game clients in English. We currently have no way for these messages to be translated into your local language. 10962: a unit does not level up in a replay if that is the last action Sometimes one of your units will kill the last enemy leader and not only win the scenario, but also receive enough experience points that it levels up. Unfortunately, a replay of such a game will not show the unit advancing. 11364: unit description of modified unit shows unmodified stats In some scenarios, units can obtain items that change their statistics. The unit description will only show the statistics of the unmodified unit. 11797: new campaign images are not shown until the game is restarted When you download a new campaign from the Campaign Server, any custom images in the new campaign will be invisible until you restart the game. 11829: units are slowed for different amounts of time A unit can be slowed in combat. A unit that is slowed when defending will stay slowed until its next turn is over. This can mean it is slowed for as long as it takes for one, two or several other sides to finish their turns. However, units that are slowed when attacking another unit will only be slowed during that turn. 11966: the Map Editor does not allow the language to be changed The Map Editor uses the language that the game was last played in. If you want to use another language in the editor, change it in the game, and then start the editor. 12169: chat only accepts ASCII characters Although the game uses UTF-8 to represent international characters, there is no way to input such characters. This is due to the SDL library that we use, which does not support UTF-8 input. 12722: hitpoint update delay can be very long If you play or replay a custom scenario where units can sustain large amounts of damage, the delay in showing the lost hitpoints may become very long. A workaround is to use accelerated mode. 13313: subdirectories are not shown in save and load dialogs Saved games are stored in one directory or folder. 13391: at night, it can be difficult to distinguish selected castle hexes On some systems, the shade of grey used for castle hexes at night are the same or very close to the colour used for highlighted castle hexes. It might therefore not be possible to tell which of the castle hexes are highlighted, and which are not. 13598: help is not always available You need to be playing for help to be available. Currently there is no way to call up the help system from the title screen. Further, only those parts of the game that you have come across when playing will be available in the help system. If you have not seen an Ancient Lich, you will not see its description in help until you do. 13875: downloaded campaigns can't be deleted There is no way in the game to delete campaigns that you have downloaded but don't want anymore. You can remove them by removing the campaign files. These are stored in different places: ... 13895: in Northern Outpost one can undo searching the villages In the Eastern Invasion Campaign, the Northern Outpost scenario requires you to search several villages. It is possible to undo these moves and cheat. We trust you will be responsible. 13981: the game uses lots of memory There may be some memory leaks in the code. However, we have not been able to find any. The game does use lots of memory, since it keeps track of lots of data about the units in each scenario. If the game uses too much memory, try saving, quitting and restarting the game and loading your saved game. If you do find a memory leak, please notify the developers. 13992: changing the language may not work properly On Windows and some of the Mac OS X builds, changing to another language may not properly update text that has already been shown, although text that has not yet been shown will be displayed in the new language. The workaround is to restart the game. 14099: some text dialogs are truncated With some of the translations, the text in some dialogs may be truncated to fit into a dialog box. 14287: campaign overview should show versions In the Campaign screen, the campaign versions are not shown. Some campaigns have version numbers in their descriptions, but not all do. 7544, 9893, 10272, 10703, 11170, 12132, 14083, 14225, 14306, 14307, 14520: limitations with the keyboard or mouse In some situations hotkeys and menu items are not available when they really should be. For instance, the hotkeys are not available at the main menu, or inside a menu that has been selected with the mouse. When replaying a game, Escape is one of the few hotkeys available. The game builds a cache of game data to speed up starting the game. Sometimes this cache is not updated even when game content changes, and it is necessary to delete (clear) the cache to force the game to rebuild it with fresh data. We don't know exactly why this is, since the game tries to detect changes to files and rebuilds the cache as necessary. The cache is stored in different places: ... There are also several minor glitches with screen redrawing; usually these go away when the screen is next refreshed completely, for instance on the next turn. Finally, some explanations in the help or the tutorial are not very clear, and a few typos may still exist in the game text.
