Le Sun, 19 Jun 2005 07:57:09 -0500, David White <[EMAIL PROTECTED]> a écrit:
> So, fixing this should be as simple as making the VILLAGE_NAMES macro > (found in names.cfg) use a translatable string of possible name-endings, > right? > > That way, for instance, the German translation could make villages end > in things like 'stadt' instead of 'ham'. > > David > Dave, if I read you correctly, this means that in a MP game, the same village would have a different name for each player depending on it's local language ? I see a good side and a bad side to tha tidea the good side is that it might help if I play with someone using a local I don't have (what if the game creator is japanese... I don't have the font to display the village names, neither do I have the input to put them in discussion) the bad side is that It might get tricky to agree on what we are taliking about in a mp game (of course labels and hex positions will help) A+ Boucman
