The whole idea of berserker makes it unsuitable for campaign purposes.
(Who wants to advance a unit that either dies or wastes experience? And
who wants to hire a unit in a campaign that you shouldn't advance?)
So, its fine to worry about making the ulf balanced and fun for MP, but
I think we should not bother with making it good for campaigns. Unless
we want to remove the entire idea of berserker as a specialty, or change
it per EP's suggestion (to make berserker only work for 3 rounds, not
until one side dies).
As for making it fun for MP, I actually think EP's suggestion is a good
one. It makes the unit less suicidal, but keeps with the idea of the
unit, and will make it less extreme, thus easier to balance.
--
Joseph Simmons
Turin Turambar - Master of Fate, by Fate Mastered