Susanna Björverud wrote: > I think it would be useful to have a description of the various races in > help. This would partly be useful/interesting for the players, but more > importantly IMO it would force us to define what we think are the > salient points of each race, which we then could use as a sort of > guiding light for further unit modifications and additions.
This sounds like a good idea to me. :) > As a starting point I have collected a few words that I associate with > the various races, but I hesitate to put them into fluent texts. First > of all, I am not a native speaker, and second I want your feedback on > the desirability of this. Neither am I, so I'll constrain myself to adding a few more words to your list. > elf: woodsmen, archers, herbalists, agile, magic > wose: slow, flammable, strong For both of the above: long living and wise, perhaps? > human:great diversity, not sure if can be summed up easily Average. > dwarf:sturdy, technology, slow, mountain In most of the fantasy worlds they're also gold loving, but I'm not sure if this trait can be usefull in Wesnoth... > orc: beefy, stiff, poisoned weapons > goblin: small, stiff > undead: unholy, stupid, night > skeletons - falls apart > others - burns up Cruel creatures of night... > monster:not really any common traits Wild. :) > troll: big, strong, slow, clumsy, blunt/crude weapons, regenerates > drake: fliers, softbellied, flamers Drakes always seemed very cunning to me. As if they were living in their own world, making fun of other races... -- pozdrawiam Karol 'grzywacz' Nowak -> Jabber: [EMAIL PROTECTED] -> WWW: http://kolos.math.uni.lodz.pl/~grzywacz/
