On Mon, Apr 11, 2005 at 10:53:09AM +0200, Susanna Bj?rverud wrote: > elf: woodsmen, archers, herbalists, agile, magic
Elves usually dwell in the forests of the world, where few will dare challenge them in combat. They value agility and most of their forces are trained to be effective with ranged weapons. Some elves use herbs and the magic of their beloved woods to heal their fellows. > wose: slow, flammable, strong Woses are guardians of the forest. Slow and stately, their sheer size and brute strength makes them formidable opponents, although their foliage is vulnerable to flame. They draw nutrients from the soil itself to recover from damage to their selves. > human:great diversity, not sure if can be summed up easily Loyalists value diverse teams made up of skilled specialists. A correctly balanced loyalist army is formidable on the battle field, but to coordinate such disparate talents, the commanding officers of the loyalist military need the light of day. > dwarf:sturdy, technology, slow, mountain Dwarves usually dwell in the mountains and value ruggedness over speed. Many dwarves are tinkerers and use their knowledge of manufacturing to produce diverse tools of war to assist them in battle. > orc: beefy, stiff, poisoned weapons Orcs live in the hills and highland plains. They are usually powerful and hardy, and their fighting style is simply to apply brute force (and the occasional sneaky poisoned weapon). Experienced orcish warriors are feared by all, with good reason. However, their eyes prefer the darkness to the light of day. > goblin: small, stiff > undead: unholy, stupid, night > skeletons - falls apart > others - burns up Undead are the summoned remains of warriors of all races. They dwell in the night, driven by a mindless determination to destroy all living things, and will shy away from holy weapons and the daytime sun. The dry flaky remains of many of their kind burn all too well, while skeletons can easily be smashed to pieces. Even so, their sheer numbers are daunting and can overwhelm powerful armies. > troll: big, strong, slow, clumsy, blunt/crude weapons, regenerates Trolls are bulky and move slowly, but when given the opportunity will bludgeon aside opposition without compunction. Their natural ability to regenerate their damaged bodies makes them especially feared. > ogre:big, slow, strong, clumsy, sharp tools > merman:swimmer, day > naga:swimmer, slithering, poison(?) > monster:not really any common traits > drake: fliers, softbellied, flamers > lizard: small, slithering, sneaky, fast Phew. Is this the kind of thing you were looking for, or are these too similar to the existing unit descriptions? -- [EMAIL PROTECTED]
