Hi all,

I attached a patch which fix some typos in various messages. It's hard
to read since the lines are too long, but I'm not responsible for this.

I noticed also that both American and British style are used. Since
American style dominates, I changed a few British strings to be
consistent ...

I'm not sure whether you know it, but the cvs to subversion transition
is not yet complete. Many files in the repository have a bogus and ugly
DOS \r\n line ending on my Linux system. Please use the svn:eol-style
property to mark text files!

If you fix strings, do not forget to adapt all translation PO files as
well to avoid fuzzy messages which require a lot of work from many
translators. It's really easy to do so on your side ...

Please CC: me since I'm not subscribed.

Jens
Index: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg
===================================================================
--- data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg       (Revision 10983)
+++ data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg       (Arbeitskopie)
@@ -451,7 +451,7 @@
                [/filter]
                [message]
                        description=Nil-Galion
-                       message= _ "You foolish human did kill me but you won't 
be able to reach the undeads. I fullfilled the pact and will be reanimated soon 
to be a Lord of their armies."
+                       message= _ "You foolish human did kill me but you won't 
be able to reach the undeads. I fulfilled the pact and will be reanimated soon 
to be a Lord of their armies."
                [/message]
                [message]
                        description=Arne
Index: data/campaigns/The_South_Guard/scenarios/3.A_Desparate_Errand.cfg
===================================================================
--- data/campaigns/The_South_Guard/scenarios/3.A_Desparate_Errand.cfg   
(Revision 10983)
+++ data/campaigns/The_South_Guard/scenarios/3.A_Desparate_Errand.cfg   
(Arbeitskopie)
@@ -128,7 +128,7 @@
                
                [message]
                        speaker=Minister Hylas
-                       message= _ "Be careful, Deoran.  No man has set foot in 
the Elvish woods for many a year.  We do not know how they will recieve us.  
Sir Loris thought that it was some trick of theirs trying to bring him into the 
woods..."
+                       message= _ "Be careful, Deoran.  No man has set foot in 
the Elvish woods for many a year.  We do not know how they will receive us.  
Sir Loris thought that it was some trick of theirs trying to bring him into the 
woods..."
                [/message]
 
                [message]
@@ -290,7 +290,7 @@
 
                [message]
                        speaker=Ethiliel's Guard
-                       message= _ "Speak carefully, for the penalty for 
tresspass in our lands is death, and your life is forfeit."
+                       message= _ "Speak carefully, for the penalty for 
trespass in our lands is death, and your life is forfeit."
                [/message]
 
                [message]
Index: data/campaigns/The_South_Guard/scenarios/1.Born_To_The_Banner.cfg
===================================================================
--- data/campaigns/The_South_Guard/scenarios/1.Born_To_The_Banner.cfg   
(Revision 10983)
+++ data/campaigns/The_South_Guard/scenarios/1.Born_To_The_Banner.cfg   
(Arbeitskopie)
@@ -378,7 +378,7 @@
                        [message]
                                speaker=narrator
                                image=misc/schedule-firstwatch.png
-                               message= _ "All of your units are 'lawful'.  
This means that they recieve a combat bonus during the day, and a penalty at 
night.  Urza Mathin's units are all 'chaotic', which means that they recieve a 
bonus at night and a penalty during the day.  You will be much more effective 
fighting during the day."
+                               message= _ "All of your units are 'lawful'.  
This means that they receive a combat bonus during the day, and a penalty at 
night.  Urza Mathin's units are all 'chaotic', which means that they receive a 
bonus at night and a penalty during the day.  You will be much more effective 
fighting during the day."
                        [/message]
                [/then] 
        [/if]
Index: data/campaigns/The_South_Guard/scenarios/7a.Into_The_Depths.cfg
===================================================================
--- data/campaigns/The_South_Guard/scenarios/7a.Into_The_Depths.cfg     
(Revision 10983)
+++ data/campaigns/The_South_Guard/scenarios/7a.Into_The_Depths.cfg     
(Arbeitskopie)
@@ -334,7 +334,7 @@
 
        [message]
                speaker=Deoran
-               message= _ "We mean no tresspass.  We are hunting the undead."
+               message= _ "We mean no trespass.  We are hunting the undead."
        [/message]
 
        [message]
Index: data/campaigns/The_South_Guard/scenarios/6a.Tidings_Good_And_Ill.cfg
===================================================================
--- data/campaigns/The_South_Guard/scenarios/6a.Tidings_Good_And_Ill.cfg        
(Revision 10983)
+++ data/campaigns/The_South_Guard/scenarios/6a.Tidings_Good_And_Ill.cfg        
(Arbeitskopie)
@@ -190,7 +190,7 @@
        [/message]
        [message]
                speaker=Sir Gerrick
-               message= _ "With the bandits and undead vanquished behind us, 
what foes can there be ahead?  Let us hope this is a speedy journey, for the 
specter of winter looms."
+               message= _ "With the bandits and undead vanquished behind us, 
what foes can there be ahead?  Let us hope this is a speedy journey, for the 
spectre of winter looms."
        [/message]
        [remove_shroud]
                side=1
Index: data/campaigns/Eastern_Invasion/scenarios/01.The_Outpost.cfg
===================================================================
--- data/campaigns/Eastern_Invasion/scenarios/01.The_Outpost.cfg        
(Revision 10983)
+++ data/campaigns/Eastern_Invasion/scenarios/01.The_Outpost.cfg        
(Arbeitskopie)
@@ -165,7 +165,7 @@
                [message]
                description=Mal-Ravanal
                profile=portraits/mal-ravanal.png
-               message= _ "Hm. I do not sense anything out of the ordinary 
here. My scouts must have decieved me. Very well; destroy them."
+               message= _ "Hm. I do not sense anything out of the ordinary 
here. My scouts must have deceived me. Very well; destroy them."
                [/message]
                [message]
                description=Mal-Sakkat
Index: 
data/campaigns/Heir_To_The_Throne/scenarios/15_Plunging_Into_the_Darkness.cfg
===================================================================
--- 
data/campaigns/Heir_To_The_Throne/scenarios/15_Plunging_Into_the_Darkness.cfg   
    (Revision 10983)
+++ 
data/campaigns/Heir_To_The_Throne/scenarios/15_Plunging_Into_the_Darkness.cfg   
    (Arbeitskopie)
@@ -353,7 +353,7 @@
 
                [message]
                description=Kalenz
-               message= _ "You go too far! I am Kalenz, a mighty elvish lord! 
How dare such as you, snivelling in his tunnel, call me a coward?"
+               message= _ "You go too far! I am Kalenz, a mighty elvish lord! 
How dare such as you, sniveling in his tunnel, call me a coward?"
                [/message]
 
                [message]
Index: data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg      
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg      
(Arbeitskopie)
@@ -47,7 +47,7 @@
        {AMLA_TOUGH 3}
        cost=80
        usage=fighter
-       unit_description= _ "Desert Marshalls are master commanders, able to 
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to 
fight with increased skill. Desert Marshalls prefer engaging the enemy in melee 
combat, but are trained in archery as well."
+       unit_description= _ "Desert Marshals are master commanders, able to 
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to 
fight with increased skill. Desert Marshals prefer engaging the enemy in melee 
combat, but are trained in archery as well."
        get_hit_sound=groan.wav
 # melee attack increased from 10-4 to 11-4
 # ranged attack decreased from 8-3 to 7-3
Index: data/campaigns/Under_the_Burning_Suns/units/Kaleh_Marshal.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/units/Kaleh_Marshal.cfg       
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/units/Kaleh_Marshal.cfg       
(Arbeitskopie)
@@ -48,7 +48,7 @@
        {AMLA_TOUGH 3}
        cost=80
        usage=fighter
-       unit_description= _ "Desert Marshalls are master commanders, able to 
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to 
fight with increased skill. Desert Marshalls prefer engaging the enemy in melee 
combat, but are trained in archery as well."
+       unit_description= _ "Desert Marshals are master commanders, able to 
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to 
fight with increased skill. Desert Marshals prefer engaging the enemy in melee 
combat, but are trained in archery as well."
        get_hit_sound=groan.wav
        [attack]
                name=sword
Index: data/campaigns/Under_the_Burning_Suns/units/Ethereal_Nightgaunt.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/units/Ethereal_Nightgaunt.cfg 
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/units/Ethereal_Nightgaunt.cfg 
(Arbeitskopie)
@@ -1,87 +1,87 @@
-[unit]
-#textdomain wesnoth-utbs
-       id=ENightgaunt
-       name= _ "Ethereal Nightguant"
-       race=undead
-       image="units/undead/nightgaunt.png"
-       [defend]
-               [frame]
-                       begin=-150
-                       end=150
-                       image="units/undead/nightgaunt-defend.png"
-               [/frame]
-       [/defend]
-       hitpoints=35
-       movement_type=undeadspirit
-       [movement_costs]
-               cavewall=1
-       [/movement_costs]
-       [defense]
-               cavewall=50
-       [/defense]
-       movement=7
-       experience=100
-       level=3
-       alignment=chaotic
-       advanceto=null
-       {AMLA_TOUGH 3}
-       cost=52
-       usage=scout
-       unit_description= _ "The purpose of the masks that these creatures wear 
is unknown, as is the countenance that they obscure. These terrible forms are 
rarely seen by the living, and those who live to speak of them had no leisure 
to study their foe.
-
-Special Notes: while a unit with the same allegiance as the nightgaunt 
distracts an enemy, the nightgaunt may strike at the opponent's back, 
inflicting double damage. Nightgaunts have very unusual resistances to damage, 
and move quite slowly over open water. While they can move through through 
solid walls, unlike normal Nightguants, Ethereal Nightgaunts cannot hide at 
night."
-       get_hit_sound=wail.wav
-       die_sound=wail-long.wav
-       [abilities]
-               {ABILITY_NIGHTSTALK}
-       [/abilities]
-       [death]
-               [frame]
-                       begin=0
-                       end=200
-                       image="units/undead/nightgaunt-die-1.png"
-               [/frame]
-               [frame]
-                       begin=200
-                       end=400
-                       image="units/undead/nightgaunt-die-2.png"
-               [/frame]
-               [frame]
-                       begin=400
-                       end=600
-                       image="units/undead/nightgaunt-die-3.png"
-               [/frame]
-               [frame]
-                       begin=600
-                       end=800
-                       image="units/undead/nightgaunt-die-4.png"
-               [/frame]
-               [frame]
-                       begin=800
-                       end=1000
-                       image="units/undead/nightgaunt-die-5.png"
-               [/frame]
-       [/death]
-       [attack]
-               name=claws
-               type=blade
-               range=melee
-               damage=10
-               number=3
-               [specials]
-                       {WEAPON_SPECIAL_BACKSTAB}
-               [/specials]
-               [animation]
-                       [frame]
-                               begin=-150
-                               end=0
-                               image="units/undead/nightgaunt-attack.png"
-                       [/frame]
-                       [frame]
-                               begin=0
-                               end=150
-                               image="units/undead/nightgaunt-attack2.png"
-                       [/frame]
-               [/animation]
-       [/attack]
-[/unit]
+[unit]
+#textdomain wesnoth-utbs
+       id=ENightgaunt
+       name= _ "Ethereal Nightgaunt"
+       race=undead
+       image="units/undead/nightgaunt.png"
+       [defend]
+               [frame]
+                       begin=-150
+                       end=150
+                       image="units/undead/nightgaunt-defend.png"
+               [/frame]
+       [/defend]
+       hitpoints=35
+       movement_type=undeadspirit
+       [movement_costs]
+               cavewall=1
+       [/movement_costs]
+       [defense]
+               cavewall=50
+       [/defense]
+       movement=7
+       experience=100
+       level=3
+       alignment=chaotic
+       advanceto=null
+       {AMLA_TOUGH 3}
+       cost=52
+       usage=scout
+       unit_description= _ "The purpose of the masks that these creatures wear 
is unknown, as is the countenance that they obscure. These terrible forms are 
rarely seen by the living, and those who live to speak of them had no leisure 
to study their foe.
+
+Special Notes: while a unit with the same allegiance as the nightgaunt 
distracts an enemy, the nightgaunt may strike at the opponent's back, 
inflicting double damage. Nightgaunts have very unusual resistances to damage, 
and move quite slowly over open water. While they can move through through 
solid walls, unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at 
night."
+       get_hit_sound=wail.wav
+       die_sound=wail-long.wav
+       [abilities]
+               {ABILITY_NIGHTSTALK}
+       [/abilities]
+       [death]
+               [frame]
+                       begin=0
+                       end=200
+                       image="units/undead/nightgaunt-die-1.png"
+               [/frame]
+               [frame]
+                       begin=200
+                       end=400
+                       image="units/undead/nightgaunt-die-2.png"
+               [/frame]
+               [frame]
+                       begin=400
+                       end=600
+                       image="units/undead/nightgaunt-die-3.png"
+               [/frame]
+               [frame]
+                       begin=600
+                       end=800
+                       image="units/undead/nightgaunt-die-4.png"
+               [/frame]
+               [frame]
+                       begin=800
+                       end=1000
+                       image="units/undead/nightgaunt-die-5.png"
+               [/frame]
+       [/death]
+       [attack]
+               name=claws
+               type=blade
+               range=melee
+               damage=10
+               number=3
+               [specials]
+                       {WEAPON_SPECIAL_BACKSTAB}
+               [/specials]
+               [animation]
+                       [frame]
+                               begin=-150
+                               end=0
+                               image="units/undead/nightgaunt-attack.png"
+                       [/frame]
+                       [frame]
+                               begin=0
+                               end=150
+                               image="units/undead/nightgaunt-attack2.png"
+                       [/frame]
+               [/animation]
+       [/attack]
+[/unit]

Eigenschaftsänderungen: 
data/campaigns/Under_the_Burning_Suns/units/Ethereal_Nightgaunt.cfg
___________________________________________________________________
Name: svn:eol-style
   + native

Index: data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg       
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg       
(Arbeitskopie)
@@ -48,7 +48,7 @@
        {AMLA_TOUGH 3}
        cost=80
        usage=fighter
-       unit_description= _ "Desert Marshalls are master commanders, able to 
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to 
fight with increased skill. Desert Marshalls prefer engaging the enemy in melee 
combat, but are trained in archery as well."
+       unit_description= _ "Desert Marshals are master commanders, able to 
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to 
fight with increased skill. Desert Marshals prefer engaging the enemy in melee 
combat, but are trained in archery as well."
        get_hit_sound=groan.wav
        [attack]
                name=sword
Index: data/campaigns/Under_the_Burning_Suns/scenarios/8_Frying_Pan.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/8_Frying_Pan.cfg    
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/8_Frying_Pan.cfg    
(Arbeitskopie)
@@ -2225,7 +2225,7 @@
 
        [message]
        speaker=unit
-       message= _ "This cave seems pretty empty, except for those two glowing 
runes in the center. This fort must have once been heavily occupied becuase 
countless feet have left well worn paths leading in several directions. 
$ally_name which way should we go?"
+       message= _ "This cave seems pretty empty, except for those two glowing 
runes in the center. This fort must have once been heavily occupied because 
countless feet have left well worn paths leading in several directions. 
$ally_name which way should we go?"
        [/message]
 
        [message]
@@ -7318,7 +7318,7 @@
 
 [message]
 description=Esanoo
-message= _ "It's not important. What's important is that I am an emissary from 
one who much desires to speak with you, Kaleh. Despite the danger, he sent my 
and my brethern to scour the dry land searching for you."
+message= _ "It's not important. What's important is that I am an emissary from 
one who much desires to speak with you, Kaleh. Despite the danger, he sent me 
and my brethren to scour the dry land searching for you."
 [/message]
 
 [message]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/7_1_DwarfInterlude.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/7_1_DwarfInterlude.cfg      
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/7_1_DwarfInterlude.cfg      
(Arbeitskopie)
@@ -708,7 +708,7 @@
 
        [message]
                description=Elyssa
-               message= _ "I have learned a lot about the dwarves in my time 
here, and yet there's so much more to learn. Have you seen their forges? They 
really know how to work fire and use it in amazing ways. They have some 
interesting ideas in how they might improve their smithing with my magical 
fire. And have you seen their records? They have kept records of their dealings 
that go back generations upon generations. They even know of the dwarven clan 
who helped craft the sceptre of fire. Imagine if I could find the dwarves who 
helped build such an artifact?"
+               message= _ "I have learned a lot about the dwarves in my time 
here, and yet there's so much more to learn. Have you seen their forges? They 
really know how to work fire and use it in amazing ways. They have some 
interesting ideas in how they might improve their smithing with my magical 
fire. And have you seen their records? They have kept records of their dealings 
that go back generations upon generations. They even know of the dwarven clan 
who helped craft the scepter of fire. Imagine if I could find the dwarves who 
helped build such an artifact?"
        [/message]
 
        [message]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/10_Fish.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/10_Fish.cfg (Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/10_Fish.cfg (Arbeitskopie)
@@ -362,7 +362,7 @@
 
 [message]
        description=Melusand
-       message= _ "You are probably wondering why I know all this history. Far 
out in the sea is a string of islands that was once colonized by some humans 
from the Empire of Wesnoth. During the Golden Age ships travelled often to the 
mainland carrying trade goods and news. Apparently the colony was lead by a 
group of mages who wanted a safe place to perform their experiments. Protected 
by their magic and their isolation, these colonists held out longer than most 
after the fall of the empire. What happened to them we do not know for certain, 
but many years ago my people discovered the ruins of their settlements. While 
exploring the ruins we found a library full of letters and several journals. 
With our magics and knowledge we were able to decipher the writings and thus we 
could piece together the history of the end of the Golden Age."
+       message= _ "You are probably wondering why I know all this history. Far 
out in the sea is a string of islands that was once colonized by some humans 
from the Empire of Wesnoth. During the Golden Age ships traveled often to the 
mainland carrying trade goods and news. Apparently the colony was lead by a 
group of mages who wanted a safe place to perform their experiments. Protected 
by their magic and their isolation, these colonists held out longer than most 
after the fall of the empire. What happened to them we do not know for certain, 
but many years ago my people discovered the ruins of their settlements. While 
exploring the ruins we found a library full of letters and several journals. 
With our magics and knowledge we were able to decipher the writings and thus we 
could piece together the history of the end of the Golden Age."
 [/message]
 
 [message]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/4_Orcish_Foothills.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/4_Orcish_Foothills.cfg      
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/4_Orcish_Foothills.cfg      
(Arbeitskopie)
@@ -50,7 +50,7 @@
 
 [story]
        [part]
-       story= _ "Chapter 4: We found the crumbling obsidian tower that Eloh 
had described, and we camped at the edge of the foothills before the mountains. 
I was still shocked by the loss of Garak and all the other elves who fell in 
the battle last night. There was so much death in this land, was it always this 
way? As we travelled I pondered what this world must have been like back before 
the Great Fall and I remembered the tale that had been told to me many times 
since I was a child:"
+       story= _ "Chapter 4: We found the crumbling obsidian tower that Eloh 
had described, and we camped at the edge of the foothills before the mountains. 
I was still shocked by the loss of Garak and all the other elves who fell in 
the battle last night. There was so much death in this land, was it always this 
way? As we traveled I pondered what this world must have been like back before 
the Great Fall and I remembered the tale that had been told to me many times 
since I was a child:"
        [/part]
 
        [part]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/3_Long_Night.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/3_Long_Night.cfg    
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/3_Long_Night.cfg    
(Arbeitskopie)
@@ -38,7 +38,7 @@
        [/part]
 
        [part]
-       story= _ "I worried if I was doing the right thing, leading my people 
to strange lands. Despite Eloh's promises, I was not as confident as Zhul was 
that it would all end well. Looking back I thought it strange that I was the 
one that Eloh showed herself to. I was never paticularly devout, always worried 
more about day to day matters than the extra-worldly ones. But who was I to 
question a god?"
+       story= _ "I worried if I was doing the right thing, leading my people 
to strange lands. Despite Eloh's promises, I was not as confident as Zhul was 
that it would all end well. Looking back I thought it strange that I was the 
one that Eloh showed herself to. I was never particularly devout, always 
worried more about day to day matters than the extra-worldly ones. But who was 
I to question a god?"
        [/part]
 
        [part]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/6_2_Hunting_Dwarves.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/6_2_Hunting_Dwarves.cfg     
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/6_2_Hunting_Dwarves.cfg     
(Arbeitskopie)
@@ -571,7 +571,7 @@
 
 [message]
 description=Zurg
-message= _ "No, most are tiny dwarf tunnels. We like natural tunnels, big and 
tall enough for mighty trolls. When the world was young, Griknagh cut many 
tunnels and caverns into the rock far below us. We travelled deep deep down, 
following the trickle of ancient streams, far deeper than the puny dwarves. But 
now we come back up, great leader say there bad things now deep below. Bad for 
trolls. We come back up to reclaim ancient lands. But we find them filled with 
many many little stinky dwarves. All the beautiful stones are gone, greedy 
dwarves take them all. So we fight to reclaim our lands. But Zurg, talk too 
much. We have job to do. Find dwarven leader and kill him and we will reward 
you well."
+message= _ "No, most are tiny dwarf tunnels. We like natural tunnels, big and 
tall enough for mighty trolls. When the world was young, Griknagh cut many 
tunnels and caverns into the rock far below us. We traveled deep deep down, 
following the trickle of ancient streams, far deeper than the puny dwarves. But 
now we come back up, great leader say there bad things now deep below. Bad for 
trolls. We come back up to reclaim ancient lands. But we find them filled with 
many many little stinky dwarves. All the beautiful stones are gone, greedy 
dwarves take them all. So we fight to reclaim our lands. But Zurg, talk too 
much. We have job to do. Find dwarven leader and kill him and we will reward 
you well."
 [/message]
 
 [message]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/2_Harsh_Sands.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/2_Harsh_Sands.cfg   
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/2_Harsh_Sands.cfg   
(Arbeitskopie)
@@ -3117,7 +3117,7 @@
 
         [message]
         description=Kaleh
-        message= _ "Now that we have a moment of peace, I have to ask you, 
Elyssa, what were you really doing out in the middle of the desert? It's a 
rather barren place to be travelling."
+        message= _ "Now that we have a moment of peace, I have to ask you, 
Elyssa, what were you really doing out in the middle of the desert? It's a 
rather barren place to be traveling."
         [/message]
 
         [message]
@@ -3137,7 +3137,7 @@
 
         [message]
         description=Elyssa
-        message= _ "Before the great fall, there were huge cities, with great 
schools of magery, libraries of books, vast repositories of knowledge. Most of 
it was destroyed in the ensuing chaos and years of decay, but I'm searching for 
the little fragments that are left. For example, have you ever heard of The 
Sceptre of Fire?"
+        message= _ "Before the great fall, there were huge cities, with great 
schools of magery, libraries of books, vast repositories of knowledge. Most of 
it was destroyed in the ensuing chaos and years of decay, but I'm searching for 
the little fragments that are left. For example, have you ever heard of The 
Scepter of Fire?"
         [/message]
 
         [message]
Index: data/campaigns/Under_the_Burning_Suns/scenarios/5_Struggle.cfg
===================================================================
--- data/campaigns/Under_the_Burning_Suns/scenarios/5_Struggle.cfg      
(Revision 10983)
+++ data/campaigns/Under_the_Burning_Suns/scenarios/5_Struggle.cfg      
(Arbeitskopie)
@@ -855,7 +855,7 @@
 
        [message]
        description=Zhul
-       message= _ "These tunnels are forign to me, I know little more than you 
do. All I know about dwarves is from the few tales from the Golden Age."
+       message= _ "These tunnels are foreign to me, I know little more than 
you do. All I know about dwarves is from the few tales from the Golden Age."
        [/message]
 
        [message]
Index: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg
===================================================================
--- data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg     (Revision 10983)
+++ data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg     (Arbeitskopie)
@@ -34,7 +34,7 @@
        [/image]
        [/part]
        [part]
-       story= _ "Things were worse still when sailing to the east. A strong, 
cold ocean current swept down from the north in the Eastern Ocean, pushing all 
ships horribly off course. Ships that travelled east and returned reported 
nothing but open ocean and vile sea monsters..."
+       story= _ "Things were worse still when sailing to the east. A strong, 
cold ocean current swept down from the north in the Eastern Ocean, pushing all 
ships horribly off course. Ships that traveled east and returned reported 
nothing but open ocean and vile sea monsters..."
        background=story/the_green_isle.png
        [image]
                x,y=440,225
Index: po/wesnoth-ei/zh_CN.po
===================================================================
--- po/wesnoth-ei/zh_CN.po      (Revision 10983)
+++ po/wesnoth-ei/zh_CN.po      (Arbeitskopie)
@@ -7,7 +7,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2006-03-19 13:25+0100\n"
-"PO-Revision-Date: 2005-12-11 18:49+0800\n"
+"PO-Revision-Date: 2006-04-04 23:34+0200\n"
 "Last-Translator:  Huang huan <[EMAIL PROTECTED]>\n"
 "Language-Team: Chinese/Simplified <[EMAIL PROTECTED]>\n"
 "MIME-Version: 1.0\n"
@@ -2324,7 +2324,7 @@
 
 #: data/campaigns/Eastern_Invasion/scenarios/18b.Weldyn_Besieged.cfg:190
 msgid "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
-msgstr "他们杀掉了Knorad... 现在,即使我们拯救了Weldyn,韦诺也已沦陷。"
+msgstr "他们杀掉了Konrad... 现在,即使我们拯救了Weldyn,韦诺也已沦陷。"
 
 #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:9
 msgid "No! I... die..."
_______________________________________________
Wesnoth-dev mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to