Hi all,
As previously referenced in discussions on #wesnoth-dev with Xan and
decker2, the current damage calculations are quite complex. Currently
any damage "adders" are added together, then whole thing multiplied by
multipliers, then finally ToD & Leadership percentage added together,
then applied. (No WML I know of uses damage adders currently).
So, charge + day + 1-level-diff-leader == * 2 * (1.25 + 1.25) == *3
We'd prefer to simplify this so all the additions happen together, then
all the multiplication happen. So charge + day + 1-level-diff-leader ==
* 2 * 1.25 * 1.25 == *3.125
It's simpler to understand and explain, and would have marginal
game-play effect.
If no complaints, we'll commit it RSN...
Rusty.
--
ccontrol: http://ozlabs.org/~rusty/ccontrol
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