Am Dienstag 11 April 2006 19:33 schrieb Laurent Birtz:
> With Xan's addition of cumulative and non-cumulative ADD and MUL modifiers,
> the computations are even more complex.

So why not simply take this as an indication that this change is a bad one? 
The current formula was found after long tries and gives a reasonable result 
which matches the expectations even if users don't understand exactly how 
it's computed. You simply can't add more flexibility without violating KISS 
in attack damage calculations since it's very complex already.
You say it's hard to understand right now - so please bring up an example of 
where the resulting damage after modifiers is unexpected which is in use 
right now.

Bye David

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