On Friday, 28 April 2006 11:22, Isaac Clerencia wrote:
Hi, after being pushed a bit on IRC (you should do it more often) and with
help from Rusty, we've a release plan for Wesnoth 1.2.
You can have a look at it at:
http://www.wesnoth.org/wiki/Wesnoth1.2ReleasePlan
Well, as nobody has complained loud enough, I guess we kind of agree on the
release plan.
According to it, today is the last day for adding items to your "I will code
this for 1.2" list at
http://www.wesnoth.org/wiki/Wesnoth1.2Features . The list is already quite
populated, but if you want to slip something more in, you should do it today.
Now it's up to you to get them in the 1.2 release, mind the release plan! :P
Happy hacking :)
I'm aware that it's quite late to start asking, but I noticed that there
is nothing from the art people - mainly Jetryl - in the release plan.
Does this mean that the base frames of several loyalist units (for
example) will be reverted to earlier versions for the release, since the
new ones don't have matching animations or properly teamcoloured
animations yet? Or the elvish fighter, who will look way too similar to
the captain unless the new captain graphics make it in, too? Of course
art will be easy to update in the inevitable version 1.2.1 later, but I
don't think there should be art bugs like this in the stable release to
begin with, so I'm just wondering whether these are planned to get
finished and if not, how will it be dealt with.
--
Lari Nieminen, a.k.a. zookeeper
[EMAIL PROTECTED]
_______________________________________________
Wesnoth-dev mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-dev