I put some thought into the Wesnoth world before i last dissapeared:
http://www.wesnoth.org/wiki/RaceDescriptions-backstory
I think my orc descriptions make them a more complex, interesting
race without falling into the noble-savage/klingon stereotype
i've got some interest in working on this.
-eleazar
On Sep 6, 2006, at 5:52 AM, Hogne Håskjold wrote:
David White wrote:
I do have one big concern though: I actually think there will be
quite a few people who *want* to work on this, and have very
strong opinions on how things should be. I think we would be best
to choose one person who we want to place our confidence in, and
let them lead a small 'task force' that shares their vision.
I'm starting to think that it might be best to chose a lead that
doesn't have such strong opinions on the setting. This person could
then try to mediate any possible conflicts and mainly be concerned
with achieving progress.
Laying down some ground rules will also be important imo:
* Current mainline should be the baseline
* Place the settings importance in the hierarchy, what is more
important than what?
- Gameplay/KISS
- Code complexity
- MP balance
- Graphical improvements/concerns
- Setting
Some main properties should be set:
* Low magic?
* Tolkien-like? what if anything will be different?
* Restricted by a specific mythology?
--
mvh (o_
Hogne Håskjold //\
V_/_
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev