I consider a unit to be a "uber-unit" when a player would rather
restart a level than loose it...

just to feed the discussion...

On 2/15/07, David Philippi <[EMAIL PROTECTED]> wrote:
Am Donnerstag 15 Februar 2007 schrieb john w. bjerk:
> If units gain AMLAs too quickly the XP increase could be changed from
> 25% to 50%.

Yes, this is an important point. AMLA gets soon very expensive. Especially if
you always have to decide between HP bonus + heal or special bonus and no
heal. In many situation you'll need the instant heal more and not gain much
power. Not to forget, there should only be a limited amount of special gains
for each unit. Not +1 MP available 10 times for example.

Bye David

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