My latest idea: Name Alignment GP HP Melee Ranged -------- --------- -- -- ------------------ ------------- Townsman Lawful 8 18 4-3 stave (pierce) - Huntsman Neutral 8 18 - 4-3 bow Henchman Chaotic 8 18 4-3 cudgel (impact) 4-1 sling
Townsmen advance to Spearman(, Fencer?)(, Sergeant?). Huntsmen advance to Poacher, Bowman. Henchmen advance to Thug, Footpad(, Thief?). Peasant would be dropped entirely. The Townsman would be the equivalent of the old Peasant, just without the rural implications (and ranged attack?). The art would be easy to adapt. Although Townsman does have urban implications, it might still work in all the cases Peasants are currently used in. Alternatively, we just won't touch Peasant, except it's advancement options; this sounds like a very viable option. So, with this suggestion we'd basically have one melee/lawful peasant, one ranged/neutral peasant and one outlaw/chaotic peasant. The one thing I didn't like about the previous proposal(s) was the overlap in the advancement options which this system eliminates, as well as having one unit of each alignment (personally, I'd find having three neutral lvl 0's a bit boring). Having advancement overlap isn't that bad to have, but I don't think it should be done if the whole thing can be done in a clearer and simpler way. In any case, this is just a proposal and I'm not hugely interested in how it ends up being done. Obviously, the stats are sketchy. The Townsman/Peasant/Villager/whatever is the biggest problem, since IMO Fencer and Sergeant are a bit funny advancements (mostly Fencer; Sergeant sound reasonable enough) and having only Spearman would be boring (Spearman itself having three advancements helps a bit, though). -- Lari Nieminen [EMAIL PROTECTED] +358443758373 _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
