Am Friday, 01. June 2007 schrieb Nils Kneuper: > Roald (ubuntu_demon) schrieb: > >>> So here's a list of practical stuff that's not yet clear to me : > >>> > >>> * if python will be restricted somehow in the future will I be able > >>> to turn this of by compiling wesnoth with --unrestricted-python ? > >> > >> That seems like a reasonable request, but it will depend on how > >> difficult it is to code the python restrictions. > > > > If someone can tell me whether such a compile switch will be implemented > > I won't have to be afraid my stuff suddenly stops working when a new > > development version is released (if I chose to work with the development > > branch which I'm inclined to). This is important to me. > > I don't think such a switch is currently planned, more important is: Is > this switch really needed? ATM 1.2.x and the dev versions do use exactly > the same restrictions for python.
Would it not be possible to use the restricted mode only when using AIs from
user-made campaigns? Python AIs which are included in the game can be
considered safe.
Regards,
Moritz
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