On Jul 22, 2007, at 9:34 AM, Benoit Timbert wrote:
> While i understand why a new name for the level 3 skeleton archer  
> would be nice,
> i find this change especially bad. And according to what i've seen  
> on IRC, a lot
> of other developer tend to agree with me (through some don't really  
> care much).
> The problem is the new name is inappropriate and by far inferior to  
> the old one.
> An Aptrgangr is a more or less a sort of undead body that crushes  
> its victims.
> So this name gives the idea that the unit is a melee unit, which is  
> especially
> out of place on a ranged unit since it gives a false idea of what  
> the unit is...

This is a legitimate complaint; one of the problems in choosing any  
name for undead, is that, as far as I can tell, there simply are no  
names for undead archers in mythology, because there haven't been  
many "bow cultures" to give rise to one.  We've had many cultures of  
warrior swordsmen; warriors who like the samurai identify so strongly  
with their weapon that it becomes an indivisible part of them.  That  
is what is practically required to cause myths and legends of  
associated undead to arise.

If there are any, they're _extremely_ obscure, which you've stated  
your opinion of.

> Moreover Aptrgangr isn't a nice name, because it's very obscure :
> - it's hard to spell correctly

This is a legitimate complaint.

> - very few people actually have heard of this name
> - it's uninformative : if doesn't realy show what the unit is.  
> Informative names
> are usually better. For example the "Soul shooter" name did clearly  
> show that
> the unit is actually an archer.

In my opinion, these are not legitimate complaints.  The only  
information that's absolutely necessary is the basic weaponry of the  
unit, and that is provided by the unit graphic, which is visible in  
every single circumstance where the unit would be seen in-game.  In  
fact it's _blatantly_ obvious from the unit graphic.  Having an  
obscure name also makes the unit seem more strange, and by extension,  
more dangerous (c.f. fear of the unknown).

I actually think that requirements like these degrade the quality of  
our game.  They might make sense in and of themselves, but the  
gestalt effect of them is considerable; here's an example of where  
rules that make lots of individual sense have a ruinous gestalt effect:
http://video.google.com/videoplay?docid=4313772690011721857&q=ms+ipod 
+packaging&total=45&start=0&num=10&so=0&type=search&plindex=1


> So please revert this change or find a new better names for this unit.

I'm happy to come up with a new name, but we are changing the old  
name.  Period.
If you feel that a name I provide is inadequate, then provide  
something you feel is better.  I'm very open to suggestions, and  
there's a weath of ideas to be mined here:


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