The islands aren't exactly unnamed - it is the "isle of the damned" to which they sail - they're going there explains why there are bandits who ally with you on the island in HttT. (I realize that if those three islands are the "isle of the damned", then that map in HttT covers a huge area compared to most scenarios... but that's what scott intended, I'm pretty sure. At least initially - he might have changed that later.)
I suppose we could still rename them "the three sisters" and then have them BECOME the "isle of the damned", but if we do it will be a bit confusing in HttT when you wind up on the three sisters and have them referred to as the isle of the damned. ~turin Eric S. Raymond wrote: > According to the map meant to be shown at the end of Liberty, Relnan > and the survivors from two villages sail off to the three unnamed > islands off the Great Continent's west coast north of Alduin. The > only directions he leaves Baldras are to keep going west when Baldras > reaches the coast, which is not just silly but geographically wrong -- > Baldras would have to sail southwest. > > The easiest way for Relnan to leave usable directions would be to name > the islands. They do not currently have a name. I propose that we > dub them "The Three Sisters". > > To add these to the main map, I'll need a source for the font that was > used for the legends on it. Sirp, jetryl, what was that? > _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
