On Sun, Dec 23, 2007 at 02:14:40PM -0800, David White wrote:
> On Sun, 2007-12-23 at 15:33 -0500, Eric S. Raymond wrote:
> 
> > You say you know SDL.  Do you know OpenGL as well?  There's been some
> > talk of moving the graphics layer to an OpenGL base -- it would improve
> > the game's performance a lot.  We'd need someone who knows the SDL
> > intimately to do that.
> 
> Actually I investigated moving to OpenGL, and demonstrated great
> improvements on some systems. However, we decided that there isn't wide
> enough OpenGL support for some systems, particular Linux-based systems
> to allow us to make this move. On many systems, moving to OpenGL would
> make Wesnoth unplayable.

Isn't Mesa a software implementation of OpenGL and everywhere available?
It would be not accellerated by hardware but isn't this how it currently
works?

PS: I never had access to (3D) accellerated hardware. My hardware is
either too old (ranging from old Mips based workstations to subnotebooks
with SiS 630 chipset) or the specification of the chip is just not
freely available (should be true for all chips on the market?) which
makes it impossible to develop free drivers (and I would never use non
free drivers).

Jens

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