Quoting Noy <[EMAIL PROTECTED]>: > Eh, I'm quite equivocal about this one. Allowing the creation of rooms > can help reduce the clutter of messages on screen which has been a > problem since 1.0 came out. Thats a real problem which needs > addressing, but I believe creating a room system, though helpful to > that specific problem, creates several others which warrant serious > discussion.
In my view, creating a room system is absolutely necessary, because of this very problem. > > > My main concern with adding more rooms is breaking down the lack of > community collegiality in the game. I can see the use of some rooms to > separate out people of language, but at the same time its a danger. > For example, a new French player with relatively poor english skills > might not have exposure to a native english speaker if he immediately > went to a French room and never bothered to leave. What about a French player who couldn't speak English at all? In any case, we are making a game for people to play with each other. If someone learns better language skills by doing so, then great; but I hardly see it as our place to enforce it. I am monolingual, and I would be unlikely to play a game which forced me to learn another language to play it. I can hardly expect anyone else to be any different. > > I fear the dangers of implementing the proposed system will be the > increasing ghettoization of games on the server, where people might > only play with players from their own language/culture/friends. Open Source. Free software. Libre. Freedom. > We saw > something similar to this when there was an major influx of Brazilian > players on the server who refused to play with anybody who didn't > speak Portuguese. I'm sure there are many players on the server who refuse to play with anyone who doesn't speak English. > Thats exactly the situation I want to avoid, because > it doesn't make the game better, it just adds more parochialism. In > the BR case, almost all left at once, except for the one or two who > actually did try to break out of the narrow group of friends. ...it's good that they left? Wouldn't it have been better if they could have had their own room to service their needs and develop their own community? That would have made it more likely that some of them would eventually become contributors. > I think > this would have negative long term implications for the health of the > MP community, something that has not seen much growth in the past > year. I think there has been no growth because we are at the limits of what our current system can handle. > Now that we have a password system installed I can only see this > as getting worse, as people would simply password games based on > discussions they had with people in private rooms. I don't see this as a problem. Frequently I want to go onto the server to have a game with people I have organized the game with using some other venue. It's nice for there to be a community. It's not nice for someone to feel forced to interact with this community just when they want to have a multiplayer game of Wesnoth with a friend. David _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
