While reading the IRC log (i can't IRC from here) i saw a discussion about
terrain display and i agree we have a problem here.
The terrain name is displayed in the following form :
"Terrain name (terrain type list)" where :
- "Terrain name" is the name of the terrain tile
- "Terrain type list" is a list of terrains type combinations this terrain is
logically equivalent to (the "terrains types" is what is shown in the movement
stats of a unit)
- the list is not showed if terrain name = terrain type list
The first problem comes from the terrain type names, they could use best names
and sometimes the display is pretty confusing for someone that doesn't
understand immediately the structure of our terrain display. "Road (Grassland)"
looks a little strange and what was bugged ESR.
I think whe should review out terrain type names and change some :
- "Grassland" should probably be changed to something like "Plains" or
"Flatland" that make less strange associations
- "Cavewall" should probably be changed to "Impassable" since it doesn't fit to
impassable mountains
- Tundra/Snow. This terrain type represent snow and ice. For WML, its name is
"tundra", but is it displayed as "Snow". It would be nice to use the same for
the wml name and displayed name (while playing in english). I think it could
also use a better name ("Frostland" or something like this).
There is maybe some others, i don't know.
Another issue comes from the Length of the field. On terrains with a long name
(like "Rockbound caves"), there isn't enough space left so you can see the
terrain type part (which is "caves, hills" for rockbound caves), especially in
other languages that are often less compact than english.
What i can do here is to split the current terrain name display theme element
into two elements : one for the terrain name, one for the (list of) terrain(s)
type(s), so we can reorganise more easily the terrain display in themes.
That's easy to do (see src/generate_report.cpp around line 386).
Is it a good idea ?
A third problem is when you put your mouse outside the map nothing is displayed
in the terrain name. I rember that it wasn't always the case. Some versions agos
(maybe ages ago) when you selected a unit on the map and put the mouse outside
the map you could see the terrain name of the selected hex. This was very
helpful if you wanted to see the tooltips for the terrain name (this is a way to
see the full terrain name when it is too long, which happen often in some
translations). Now there is no way to see these tooltips which is quite
annoying.
There is a similar issue, through less important with the time of today. Is is
reseted to the ToD of the whole map when you're out of the map : the selection
is lost; some time ago you could display instead the tod of the selected hex
when you're out of the map. In most case you don't care, but this might start to
be a small problem if you start to play with [time_area]s.
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