That's a possibility, but since a large number of terrains would make  
sense in many contexts,
it may just be simpler to create a list of terrains for whatever sort  
of random map you want to generate.

--- j. w. bjerk  /  "eleazar"
     www.jwbjerk.com


On Mar 8, 2008, at 12:14 PM, Bruno Wolff III wrote:

> On Sat, Mar 08, 2008 at 10:23:20 -0600,
>  "john w. bjerk" <[EMAIL PROTECTED]> wrote:
>>
>> Terrain Archetype:
>> A fundimental group of terrains with unique MV/Def values. A Terrain
>> Archetype usually should have multiple terrain graphics, but only one
>> name— which is not generally the name of an individual terrain.
>
> For automated map generation it might also be nice to have another
> identifier to group terrains that look nice together. So that if you
> are building a random tropical map, you get the tropical variations of
> the various terrain types. The player wouldn't need to see these,  
> but a
> map generator probably would.
>
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