On Wed, Mar 05, 2008 at 02:44:07PM -0300, Ignacio wrote: > Hello > > I have noticed lately that the new default AMLA, which is supposed to heal > units and increase their hitpoints by 3, does not have simmetry with the > unit level-up effects. First, in the case the unit to be effected by AMLA is > poisoned, the AMLA may fully heal it, but does not remove poison; levelling > up the unit, in contrast, does remove poison from the unit. The second case > is basically the same premise, but under the "slow" effect rather than > poison.
I think it wasn't on purpose it's something that we missed. I don't really see the benefit of not doing it and to me it doesn't look like a big issue. However we shouldn't do the fix in 1.4 since it will result in OoS error in networked games. > I suppose this would also affect stoned units, in the weird theoretical case > that a WML author forced them to receive AMLA. [...] > with new [effect] tags to remove poison and slowing effects. But it seems it > shall require a new feature for the [effect] tag, like an apply_to="status" > attribute that has poisoned= and slowed= as companions. Err this feature is already there. We can already alter status with [effect]s. You would use things like this : [effect] apply_to=status remove=poisoned [/effect] _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
