this is probably not intended... could you open a bug at bugs.wesnoth.org ?
we usually don't report bug on this mailing list, which is more for dev discussion Cheers Boucman On Wed, Mar 5, 2008 at 8:51 PM, Benoit Timbert <[EMAIL PROTECTED]> wrote: > On Wed, Mar 05, 2008 at 02:44:07PM -0300, Ignacio wrote: > > Hello > > > > I have noticed lately that the new default AMLA, which is supposed to > heal > > units and increase their hitpoints by 3, does not have simmetry with the > > unit level-up effects. First, in the case the unit to be effected by > AMLA is > > poisoned, the AMLA may fully heal it, but does not remove poison; > levelling > > up the unit, in contrast, does remove poison from the unit. The second > case > > is basically the same premise, but under the "slow" effect rather than > > poison. > > I think it wasn't on purpose it's something that we missed. > I don't really see the benefit of not doing it and to me it doesn't look > like a > big issue. > However we shouldn't do the fix in 1.4 since it will result in OoS error > in > networked games. > > > I suppose this would also affect stoned units, in the weird theoretical > case > > that a WML author forced them to receive AMLA. > > [...] > > with new [effect] tags to remove poison and slowing effects. But it > seems it > > shall require a new feature for the [effect] tag, like an > apply_to="status" > > attribute that has poisoned= and slowed= as companions. > > Err this feature is already there. We can already alter status with > [effect]s. > You would use things like this : > [effect] > apply_to=status > remove=poisoned > [/effect] > > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev >
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