this is probably not intended...

could you open a bug at bugs.wesnoth.org ?

we usually don't report bug on this mailing list, which is more for dev
discussion

Cheers
Boucman

On Wed, Mar 5, 2008 at 8:51 PM, Benoit Timbert <[EMAIL PROTECTED]>
wrote:

> On Wed, Mar 05, 2008 at 02:44:07PM -0300, Ignacio wrote:
> > Hello
> >
> > I have noticed lately that the new default AMLA, which is supposed to
> heal
> > units and increase their hitpoints by 3, does not have simmetry with the
> > unit level-up effects. First, in the case the unit to be effected by
> AMLA is
> > poisoned, the AMLA may fully heal it, but does not remove poison;
> levelling
> > up the unit, in contrast, does remove poison from the unit. The second
> case
> > is basically the same premise, but under the "slow" effect rather than
> > poison.
>
> I think it wasn't on purpose it's something that we missed.
> I don't really see the benefit of not doing it and to me it doesn't look
> like a
> big issue.
> However we shouldn't do the fix in 1.4 since it will result in OoS error
> in
> networked games.
>
> > I suppose this would also affect stoned units, in the weird theoretical
> case
> > that a WML author forced them to receive AMLA.
>
> [...]
> > with new [effect] tags to remove poison and slowing effects. But it
> seems it
> > shall require a new feature for the [effect] tag, like an
> apply_to="status"
> > attribute that has poisoned= and slowed= as companions.
>
> Err this feature is already there. We can already alter status with
> [effect]s.
> You would use things like this :
> [effect]
>   apply_to=status
>   remove=poisoned
> [/effect]
>
>
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