Nils Kneuper wrote:
> I think by now we basically verified that users should be fine with opengl 
> from
> a driver perspective. If there are bugs with the drivers we should just report
> them and be done. The next point is now to see how to implement things. In
> #wesnoth-dev basically two possibilities were discussed:
>
> 1) Using opengl (almost) "directly" via a rather tiny wrapper lib like glew.
> 2) Using a more complete framework like cairo with their gl backend or glitz 
> or
> the likes.

I am in favor of (1), since I see the only advantage of (2) being that 
it will allow a non-opengl rendering path.

I think that the best thing for the vast majority of users is to commit 
to OpenGL and move to it for all functionality. Our testing has shown 
that OpenGL works or can be made to work well on the vast majority of 
platforms.

OpenGL is a well known library which can provide lots of different 
functionality. Any other option is likely to support only a subset of 
what OpenGL can provide to us.

David

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