В Thu, 11 Feb 2010 11:11:50 -0600
David White <[email protected]> wrote:

> I am in favor of (1), since I see the only advantage of (2) being that 
> it will allow a non-opengl rendering path.

OpenGL isn't designed for 2D graphics and you'd need an abstraction layer for 
it anyway.
So why not just use an already existing one? This is overriding advantage of (2)

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