On Tue, Dec 07, 2010 at 01:04:39PM +0100, Nils Kneuper wrote:
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> Hi everybody!
> This mail is about to short term and longer term plans. Lets start with short
> term stuff:
> 
> What do you think of releasing 1.9.3 tomorrow? Is the game currently in a
> "stable enough" state or do you have any changes lying around that you 
> need/want
> to incorporate? Please ping me if you have anything that should stop me from
> releasing tomorrow.

I have nothing pending, not sure how stable it is at the moment. But
nothing against 1.9.3.

> Now the longer term plans:
> 
> Beside this there is still the new lobby which is still not really 100% 
> usable.

The fixes for this issue need some larger GUI2 changes, some already in
a local branch, but still not entirely happy with that code, so might
want to rewrite some parts.

> In general I have the impression that we are not really ready to go into any
> kind of feature freeze "soonish" enough to release in the timeframe of 
> February
> to April (don't forget that eg translation teams need some significant string
> freeze, I'd say that some 6 to 8 weeks would make sense as minimum!).

I haven't had much time lately, but there are still some pending issues
with GUI2 which I prefer to see fixed in the next stable. (I still hope
to find more time for Wesnoth in the near future, but RL has been quite
busy the last year.)

> - - GUI2 is still in a "needs work and is just partly done" state. maybe when
> allowing "large term changes" we have it finished in the next stable series?

That most certainly not, I haven't started on the main UI yet and I
don't expect to get to that any time soon, I have other GUI2 areas I
like to finish first. 

> - - alink started to work on an OpenGL port of Wesnoth. Starting rather hacky 
> just
> trying to 1:1 replace sdl functionality with OpenGL functionality where
> required/useful. This work currently resides in an extra branch and is far 
> from
> finished/polished. Maybe with a move cycle this work can be completed and 
> tested.

That would be nice to get in the next stable.

> What do you think regarding changing the release cycle to not release in the
> timeframe Febuary-April 2011? Yes, personally I love the system "release 
> early,
> release often". But getting out a new stable series does always require some
> additional efforts that I currently think would be better spent in getting the
> existing features into a state where we can say "done!". I'd love to hear from
> you regarding the release plans.

Personally I rather release when we're ready to release instead of at
some fixed timeframe. Also the bugcounter seems to go up, so personally
I like to get that one lower before the next release.

> As you saw mentioned above GSoC is also somehow relevant to the release plans.
> If we participate we need to allow students to commit stuff somehow. Since 
> those
> are usually not tasks like "polish ABC" but more like "create some new 
> feature"
> or "reimplement ABC in a sane way" they can basically not happen in mainline
> during a feature freeze. And in case that the students vanish shortly after 
> GSoC
> I would not like to have the work (that we could later on use) happen in an
> extra branch that would be hell to merge back. The general question that came 
> to
> my mind is:
> 
> "Should we (try to) participate in GSoC 2011?"

Not sure yet, but I think we should if we do it, we should try to find
smaller tasks. I think we're a tend to overestimate what a student can
do during GSoC. 

-- 
Regards,
Mark de Wever aka Mordante/SkeletonCrew

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