-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi everybody! Now that gna is finally back up again I can write a short summary of what we talked about during FOSDEM. Some stuff was already mentioned here on the ML, other stuff is listed in the wiki (where I will just redirect you to).
This year at FOSDEM we basically just had one day to really get Wesnoth stuff discussed and done. Instead of starting on Friday in the afternoon we were "a little late" due to a complete traffic breakdown in Belgium/Brussels. So we did not talk about much on Friday evening. We had all of Saturday for Wesnoth related discussions, but on Sunday we participated in the "Open Source Game Development" devroom [1] (which was a huge success). Due to talks going on in there additional "Wesnoth only" discussions were not possible (at least not while being in the room). Slides and audio recordings for many talks (eg the one from Boucman) are linked from the respective talks subpage. So we basically just had (all of) Saturday for Wesnoth related discussions and work. Here is a short list of what was talked about: 1) We started our discussions with Wescamp and a better integration of the (new) wescamp-i18n repo with our addon server. More information about this is available at [2]. 2) Afterwards we discussed a possible move to git [3]. This was also brought up here on the ML. For more information please have a look at the FOSDEM entry as well as the ML discussion. 3) In the afternoon we talked about how to improve the campaign selection dialog [4]. Please have a look at the wiki page for all the information. 4) Another topic was if we wanted to participate in GSOC 2012 [5]. This topic was also brought up here on the ML so I won't go further into it. 5) During the evening we also discussed balancing and difficulty levels [6]. Part of this was the idea that the AI should be able to beat the easiest difficult level and that the levels themselves should be more unified over all campaigns (they should already be, just some crosschecking to be sure). 6) Some hacking was done (mainly by Crab_) as result of the discussions. Eg he implemented some (quick and dirty) difficulty selection from MP games. Besides he also tested if the AI can play some "really easy" campaigns and made some slight adjustments to allow this. More of this is available under [7]. 7) Last but not least there was the GameDev Room [8] which was a huge success, too. It might be that I missed listing some things we talked about, but some of the most important ones should be listed already. In case I missed something, please add it in the wiki so that the discussions are not forgotten. Please also feel free to continue discussions here on the list (eg in the respective threads about GSoC as well as the (possible) VCS / project hosting change. Cheers, Nils Kneuper aka Ivanovic [1] http://fosdem.org/2012/schedule/track/open_source_game_development_devroom [2] http://wiki.wesnoth.org/Fosdem2012#Wescamp-i18n [3] http://wiki.wesnoth.org/Fosdem2012#Change_of_the_VCS_from_svn_to_git.3F [4] http://wiki.wesnoth.org/Fosdem2012#Campaign_Selection_UI [5] http://wiki.wesnoth.org/Fosdem2012#GSoC_2012 [6] http://wiki.wesnoth.org/Fosdem2012#Campaign_difficulty_levels [7] http://wiki.wesnoth.org/Fosdem2012#Fun_stuff [8] http://wiki.wesnoth.org/Fosdem2012#The_Open_Source_Game_Development_Devroom -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.18 (GNU/Linux) iEYEARECAAYFAk884wEACgkQfFda9thizwWZbgCdG9zbIaC3ZXiGcaz257uWGFRN SqUAnReKfE3Sw0zF5QMq7eV+TJWVyyfd =yDcs -----END PGP SIGNATURE----- _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
