Hello Jorge, Thanks for taking the time to submit this. While I don't agree with all the suggestions, they are honest first impressions, and with some thought I'm sure we can get inspiration from your test to improve the new player experience.
Best of luck to you as well, Gabriel 2012/3/31 Jorge Rodriguez <[email protected]> > Hello Wesnoth devs. As part of my GSoC submission I put together the > results of a small playtest. Having never played Wesnoth before I wrote > down any confusions and problems I had while learning to play. It looks > like my proposal isn't what the Wesnoth team wants, so I thought I might > share my list in case any intrepid Wesnoth coder may be inspired to do some > of these. > > > https://docs.google.com/document/pub?id=18OELNeTemSSl8hrW8viTIng2IwCKsUSFXaXcaIJruyY > > I know it's just a jumble of thoughts so if anybody has any questions I'd > be happy to explain. > > The ones I would have focused on were the unit selection and the feedback > in the recruit screen. For the selection it's already implemented, someone > just needs to add in image to the 'selected=""' line in game_config.cfg. > For the recruit screen the problem is that if there's only one unit then > that unit to recruit then is already highlighted, but a new player wouldn't > know that, would click it anyway, and nothing would happen, and confusion > would result. It needs a of mouseover highlight to indicate that it's > clickable and some sort of feedback (a press animation) to indicate that > something happened despite it already being selected. > > I hope that makes sense. I enjoyed Wesnoth a lot, it has a good design and > is fun. Good luck to you all. > > -- > Jorge "Vino" Rodriguez > [email protected] > twitter: VinoBS > 919.757.3066 > > > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev > >
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