On Tue, Nov 12, 2013 at 11:21 PM, J Tyne <[email protected]> wrote:
> The road map (http://wiki.wesnoth.org/Roadmap) gives some criteria for
> bumping the major version to 2. As far as I know, the game is still missing
> good support of multiplayer campaigns (but getting better), a campaign
> editor, and an improved GUI manager. I'm not sure what is the state of
> SDL-ttf/SDL_net and input method support. Things from the road map that have
> come pass are art upgrades, more translations, and a particle engine (I
> think, but I forget the resolution of that GSoC project).

SDL_net is still required by campaignd, wesnothd, and the wesnothd
client code (the campaignd client uses Boost.asio since 1.9.x).
SDL_ttf continues to be used by GUI0/GUI1 code, which hasn't been
completely phased out due to certain current GUI2 deficiencies.

IIRC when I asked boucman about the particle engine project he said
the code wasn't really good or complete enough for merging into
mainline.

-- 
Regards
  Ignacio R. Morelle <shadowm>

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