> Hey folks!

Hi,

I really like Wesnoth a lot, but could not find a way to contribute, yet.

> As you can see this will probably not be enough to be accepted in GSoC. Maybe
> someone can add some AI related idea? What about some work on the editor or
> the eclipse plugin?

But as you ask for an AI Idea,..

With AI Development I see a big problem with testing. You will need a
lot of testing, but testing is a lot of work. A solution could be an AI
Tournament. Wesnoth already has the ability to record games. Why not use
that for AI testing.

Assume we have several AI strategy engines. A special software (run on a
Server or locally) would do an automated tournament of these Engines.
Every engine would fight against all the Engines. In one on one matches
and in group matches. All games would be recoded. This tournament could
then be also on different Maps, different start conditions,..

As a result a table would be generated showing which engine wins in
which situations against which other engines.

So an AI developer would look at the result of "his" engine and would
then check out the matches the engine lost. She could then analyze what
the biggest mistakes have been and how to change them. And the changed
Engine would then go into the next round of the Tournament. As the
Tournament is completely automatic this could be done several times a day.

So now you have an "AI related idea" it probably wont help as I can't
really help implementing it. But you asked for Ideas,..

A big thank you for everybody involved for making Wesnoth such a great game.

Cheers,

Lars

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