Hi, Just want to point out a forum discussion that sort of sparked this whole idea: http://forums.wesnoth.org/viewtopic.php?f=6&t=40299&hilit=Steam
I think everything I said there still reflects how I feel. To reiterate though, I don't think I would support, at this time, the idea that Steam should become our *only* distribution channel, or *only truly supported* distribution channel. But the idea that it should be an *additional* distribution channel seems like a no-brainer to me, after the revelations in that thread. Also, I want to point out an irc comment and link from AI0867: 20140521 13:42:14< AI0867> https://flattr.com/catalog/search?q=wesnoth&x=0&y=0 ← 6 results. Do we know where any of these go to? http://www.wesnoth.org/irclogs/2014/05/%23wesnoth-dev.2014-05-21.log IDK how much money that is but maybe we can claim that and put it towards the greenlight fee? Best Regards, Chris Beck On Sun, May 25, 2014 at 12:02 AM, Charles Dang <exodia...@gmail.com> wrote: > Hi all, > > A couple weeks back iceiceice and I discussed the possibility of putting > 1.12 through Steam Greenlight to assess interest of our userbase for > distribution via Steam and the possibility of moving to Steam as a primary > release platform. > > Last night I asked Ivanovic about this possibility. He does not have > objections to the idea. Many users on the forums have been asking for > Wesnoth to be put on Steam as well. I believe 1.12 is a good enough (and > good-looking enough) starting point to give it a shot. > > A major plus would be the automatic update system. Currently every time a > new version comes out the user has to manually download and install it and > the uninstall the old version. What most often changes between releases is > the source code, meaning our players have to constantly redownload the > metadata all the time, when there's likely not much change to that at all, > especially in stable series. Distribution via Steam would mean much smaller > updates for releases, and would also serve double benefit of making sure > players always have the latest up-to-date version, which would save us from > bug reports on old versions. > > There are also some Steam features we might conceivably want to make use > of in the future, such as allowing matchmaking with your Steam friends, > etc. Should be implement an in-game profile system? We might also consider > things like Achievements or Steam Cloud storage for user's preferences. > We'd also have to decide how to deal with the Steam Workshop. Should we > allow the Workshop as a staging ground for UMC authors? Should be keep our > current forum-based development model? I take it we will be keeping our own > add-on and MP servers, but the Workshop and Friends could be made to > complement them. > > The very first step, however, is Greenlight. According to the Greenlight > FAQ: > > *You'll need a valid and non-limited Steam account (yes, that means you'll >> need to own a game on Steam). Then you'll need to fill out the submission >> form, including some information about you and your game. There's also a >> one-time $100 submission fee per Steam account. The submission will >> require:* > > >> >> >> >> >> >> >> * - A square branding image (similar to a box cover) to represent your >> game in lists and search - At least 1 video showing off your game or >> presenting your concept - At least 4 screenshots or images - A written >> description of the game along with the tentative system requirements. * > > > 1. Our logo can serve, but we might need a bigger version. The one we use > on GitHub looks blurry from being scaled up - very unprofessional looking. > > 2. A new trailer would have to be made. The one we have was made as part > of GCI 2010, and is very out of date. We need one to show off the features > of 1.12. > > 3. Not a problem, we have a multitude of screenshots > > 4. Simply a matter of someone writing a fancy description > > 5. The fee. I believe Ivanovic handles our finances, but I don't know > exactly how much we have. If someone who knows could reply to this, that'd > be great. > > Assuming we get Greenlit, we have figure out setting up the app on > Steamworks and distribution via Steampipe. There's a large amount of > documentation available at https://partner.steamgames.com/ , but as with > Greenlight, you need a valid, non-limited Steam account to log in and view > it. T*here's also an NDA, so PLEASE restrict discussion of material > within to this ML, the moderators forum, email, or private messages on IRC*. > Don't use public channels, we don't want GabeN drones to come knocking :P > <https://partner.steamgames.com/> > > A helpful video tutorial is provided under Getting Started -> Learn More > on Steampipe, displaying the process of uploading a game. There are still > several technical things I can't figure out, perhaps someone more versed in > this can look through and make sense of it. > > Then there's several practical technical questions: What happens if our > Mac dves leave us? Who's going to continue to provide Mac support? What > about Linux? From the docs, it seems from the docs they recommend "Ubuntu > 12.04 or 12.10 LTS" (12.04? What about later?). What is involved for > getting updated binaries out for multiple systems? Will our users still be > able to access core resources for reference when creating UMC? > > Basically, there's a lot of work to be done and decisions to be made. I > don't know how it's going to work out, but all opinions welcome. > > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > >
_______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev