Of course, for now we would work on making it an additional distribution
method, until we can see how well it works, and then make a decision based
on that. Perhaps keeping both would be more beneficial.

Two things I forgot to point out:

1. We can actually go into Greenlight whenever we have the necessary
promotional materials. I don't think a demo is necessary. 1.12 would still
be a good milestone to begin with. however, and we still need to be
committed to the idea of Wesnoth on steam *provided *we get Greenlit. If
so, I suggest making this a part of our 1.12 announcement, asking users to
vote for us.

2. The Greenlight fee goes to charity. To again quote the FAQ:

All proceeds from the submission fee are donated to Child’s Play, a charity
> dedicated to improving the lives of children in over 70 hospitals
> worldwide.



On Sun, May 25, 2014 at 3:52 PM, chris beck <[email protected]> wrote:

> Hi,
>
> Just want to point out a forum discussion that sort of sparked this whole
> idea: http://forums.wesnoth.org/viewtopic.php?f=6&t=40299&hilit=Steam
>
> I think everything I said there still reflects how I feel. To reiterate
> though, I don't think I would support, at this time, the idea that Steam
> should become our *only* distribution channel, or *only truly supported*
> distribution channel. But the idea that it should be an *additional*
> distribution channel seems like a no-brainer to me, after the revelations
> in that thread.
>
> Also, I want to point out an irc comment and link from AI0867:
>
> 20140521 13:42:14< AI0867>
> https://flattr.com/catalog/search?q=wesnoth&x=0&y=0 ← 6 results. Do we
> know where any of these go to?
> http://www.wesnoth.org/irclogs/2014/05/%23wesnoth-dev.2014-05-21.log
>
> IDK how much money that is but maybe we can claim that and put it towards
> the greenlight fee?
>
> Best Regards,
> Chris Beck
>
>
> On Sun, May 25, 2014 at 12:02 AM, Charles Dang <[email protected]>wrote:
>
>> Hi all,
>>
>> A couple weeks back iceiceice and I discussed the possibility of putting
>> 1.12 through Steam Greenlight to assess interest of our userbase for
>> distribution via Steam and the possibility of moving to Steam as a primary
>> release platform.
>>
>> Last night I asked Ivanovic about this possibility. He does not have
>> objections to the idea. Many users on the forums have been asking for
>> Wesnoth to be put on Steam as well. I believe 1.12 is a good enough (and
>> good-looking enough) starting point to give it a shot.
>>
>> A major plus would be the automatic update system. Currently every time a
>> new version comes out the user has to manually download and install it and
>> the uninstall the old version. What most often changes between releases is
>> the source code, meaning our players have to constantly redownload the
>> metadata all the time, when there's likely not much change to that at all,
>> especially in stable series. Distribution via Steam would mean much smaller
>> updates for releases, and would also serve double benefit of making sure
>> players always have the latest up-to-date version, which would save us from
>> bug reports on old versions.
>>
>> There are also some Steam features we might conceivably want to make use
>> of in the future, such as allowing matchmaking with your Steam friends,
>> etc. Should be implement an in-game profile system? We might also consider
>> things like Achievements or Steam Cloud storage for user's preferences.
>> We'd also have to decide how to deal with the Steam Workshop. Should we
>> allow the Workshop as a staging ground for UMC authors? Should be keep our
>> current forum-based development model? I take it we will be keeping our own
>> add-on and MP servers, but the Workshop and Friends could be made to
>> complement them.
>>
>> The very first step, however, is Greenlight. According to the Greenlight
>> FAQ:
>>
>> *You'll need a valid and non-limited Steam account (yes, that means
>>> you'll need to own a game on Steam). Then you'll need to fill out the
>>> submission form, including some information about you and your game.
>>> There's also a one-time $100 submission fee per Steam account. The
>>> submission will require:*
>>
>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> * - A square branding image (similar to a box cover) to represent your
>>> game in lists and search - At least 1 video showing off your game or
>>> presenting your concept - At least 4 screenshots or images - A written
>>> description of the game along with the tentative system requirements. *
>>
>>
>> 1. Our logo can serve, but we might need a bigger version. The one we use
>> on GitHub looks blurry from being scaled up - very unprofessional looking.
>>
>> 2. A new trailer would have to be made. The one we have was made as part
>> of GCI 2010, and is very out of date. We need one to show off the features
>> of 1.12.
>>
>> 3. Not a problem, we have a multitude of screenshots
>>
>> 4. Simply a matter of someone writing a fancy description
>>
>> 5. The fee. I believe Ivanovic handles our finances, but I don't know
>> exactly how much we have. If someone who knows could reply to this, that'd
>> be great.
>>
>> Assuming we get Greenlit, we have figure out setting up the app on
>> Steamworks and distribution via Steampipe. There's a large amount of
>> documentation available at https://partner.steamgames.com/ , but as with
>> Greenlight, you need a valid, non-limited Steam account to log in and view
>> it. T*here's also an NDA, so PLEASE restrict discussion of material
>> within to this ML, the moderators forum, email, or private messages on IRC*.
>> Don't use public channels, we don't want GabeN drones to come knocking :P
>>  <https://partner.steamgames.com/>
>>
>> A helpful video tutorial is provided under Getting Started -> Learn More
>> on Steampipe, displaying the process of uploading a game. There are still
>> several technical things I can't figure out, perhaps someone more versed in
>> this can look through and make sense of it.
>>
>> Then there's several practical technical questions: What happens if our
>> Mac dves leave us? Who's going to continue to provide Mac support? What
>> about Linux? From the docs, it seems from the docs they recommend "Ubuntu
>> 12.04 or 12.10 LTS" (12.04? What about later?). What is involved for
>> getting updated binaries out for multiple systems? Will our users still be
>> able to access core resources for reference when creating UMC?
>>
>> Basically, there's a lot of work to be done and decisions to be made. I
>> don't know how it's going to work out, but all opinions welcome.
>>
>>
>>
>> _______________________________________________
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>> [email protected]
>> https://mail.gna.org/listinfo/wesnoth-dev
>>
>>
>
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