Of course, for now we would work on making it an additional distribution method, until we can see how well it works, and then make a decision based on that. Perhaps keeping both would be more beneficial.
Two things I forgot to point out: 1. We can actually go into Greenlight whenever we have the necessary promotional materials. I don't think a demo is necessary. 1.12 would still be a good milestone to begin with. however, and we still need to be committed to the idea of Wesnoth on steam *provided *we get Greenlit. If so, I suggest making this a part of our 1.12 announcement, asking users to vote for us. 2. The Greenlight fee goes to charity. To again quote the FAQ: All proceeds from the submission fee are donated to Child’s Play, a charity > dedicated to improving the lives of children in over 70 hospitals > worldwide. On Sun, May 25, 2014 at 3:52 PM, chris beck <[email protected]> wrote: > Hi, > > Just want to point out a forum discussion that sort of sparked this whole > idea: http://forums.wesnoth.org/viewtopic.php?f=6&t=40299&hilit=Steam > > I think everything I said there still reflects how I feel. To reiterate > though, I don't think I would support, at this time, the idea that Steam > should become our *only* distribution channel, or *only truly supported* > distribution channel. But the idea that it should be an *additional* > distribution channel seems like a no-brainer to me, after the revelations > in that thread. > > Also, I want to point out an irc comment and link from AI0867: > > 20140521 13:42:14< AI0867> > https://flattr.com/catalog/search?q=wesnoth&x=0&y=0 ← 6 results. Do we > know where any of these go to? > http://www.wesnoth.org/irclogs/2014/05/%23wesnoth-dev.2014-05-21.log > > IDK how much money that is but maybe we can claim that and put it towards > the greenlight fee? > > Best Regards, > Chris Beck > > > On Sun, May 25, 2014 at 12:02 AM, Charles Dang <[email protected]>wrote: > >> Hi all, >> >> A couple weeks back iceiceice and I discussed the possibility of putting >> 1.12 through Steam Greenlight to assess interest of our userbase for >> distribution via Steam and the possibility of moving to Steam as a primary >> release platform. >> >> Last night I asked Ivanovic about this possibility. He does not have >> objections to the idea. Many users on the forums have been asking for >> Wesnoth to be put on Steam as well. I believe 1.12 is a good enough (and >> good-looking enough) starting point to give it a shot. >> >> A major plus would be the automatic update system. Currently every time a >> new version comes out the user has to manually download and install it and >> the uninstall the old version. What most often changes between releases is >> the source code, meaning our players have to constantly redownload the >> metadata all the time, when there's likely not much change to that at all, >> especially in stable series. Distribution via Steam would mean much smaller >> updates for releases, and would also serve double benefit of making sure >> players always have the latest up-to-date version, which would save us from >> bug reports on old versions. >> >> There are also some Steam features we might conceivably want to make use >> of in the future, such as allowing matchmaking with your Steam friends, >> etc. Should be implement an in-game profile system? We might also consider >> things like Achievements or Steam Cloud storage for user's preferences. >> We'd also have to decide how to deal with the Steam Workshop. Should we >> allow the Workshop as a staging ground for UMC authors? Should be keep our >> current forum-based development model? I take it we will be keeping our own >> add-on and MP servers, but the Workshop and Friends could be made to >> complement them. >> >> The very first step, however, is Greenlight. According to the Greenlight >> FAQ: >> >> *You'll need a valid and non-limited Steam account (yes, that means >>> you'll need to own a game on Steam). Then you'll need to fill out the >>> submission form, including some information about you and your game. >>> There's also a one-time $100 submission fee per Steam account. The >>> submission will require:* >> >> >>> >>> >>> >>> >>> >>> >>> * - A square branding image (similar to a box cover) to represent your >>> game in lists and search - At least 1 video showing off your game or >>> presenting your concept - At least 4 screenshots or images - A written >>> description of the game along with the tentative system requirements. * >> >> >> 1. Our logo can serve, but we might need a bigger version. The one we use >> on GitHub looks blurry from being scaled up - very unprofessional looking. >> >> 2. A new trailer would have to be made. The one we have was made as part >> of GCI 2010, and is very out of date. We need one to show off the features >> of 1.12. >> >> 3. Not a problem, we have a multitude of screenshots >> >> 4. Simply a matter of someone writing a fancy description >> >> 5. The fee. I believe Ivanovic handles our finances, but I don't know >> exactly how much we have. If someone who knows could reply to this, that'd >> be great. >> >> Assuming we get Greenlit, we have figure out setting up the app on >> Steamworks and distribution via Steampipe. There's a large amount of >> documentation available at https://partner.steamgames.com/ , but as with >> Greenlight, you need a valid, non-limited Steam account to log in and view >> it. T*here's also an NDA, so PLEASE restrict discussion of material >> within to this ML, the moderators forum, email, or private messages on IRC*. >> Don't use public channels, we don't want GabeN drones to come knocking :P >> <https://partner.steamgames.com/> >> >> A helpful video tutorial is provided under Getting Started -> Learn More >> on Steampipe, displaying the process of uploading a game. There are still >> several technical things I can't figure out, perhaps someone more versed in >> this can look through and make sense of it. >> >> Then there's several practical technical questions: What happens if our >> Mac dves leave us? Who's going to continue to provide Mac support? What >> about Linux? From the docs, it seems from the docs they recommend "Ubuntu >> 12.04 or 12.10 LTS" (12.04? What about later?). What is involved for >> getting updated binaries out for multiple systems? Will our users still be >> able to access core resources for reference when creating UMC? >> >> Basically, there's a lot of work to be done and decisions to be made. I >> don't know how it's going to work out, but all opinions welcome. >> >> >> >> _______________________________________________ >> Wesnoth-dev mailing list >> [email protected] >> https://mail.gna.org/listinfo/wesnoth-dev >> >> > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev > >
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