As ancestral closes in on his final draft of the trailer and we can
(hopefully) get the Steam Greenlight process started, I think it's time to
look at what we want done for Wesnoth 1.14. Assuming all goes well, that
will be the version released on Steam, *not *1.12; the latter is too far
behind to be worth it.

But despite the major changes and improvements we've made recently, the
fact still remains that Wesnoth is far behind in the polish, capabilities
and design of even today's indie games. There has been a general consensus
that Wesnoth 2.0 is needed. It is my hope that 1.14 will be the last
release in the 1.x series (barring maintenance releases), and we can come
to a decision on how to move forward towards a 2.0 release.

For now, we need to focus on 1.14 and making it the best damn release we
can make it, especially if it's destined for Steam. Therefor, I'd like
every active or interested dev to reply to this email with a list of things
they *absolutely must get done for 1.14, *and a list of *things they hope
to get done, but are not priorities. *Devs will be held responsible to
complete any items in their former category in a reasonable amount of time.
Should they not, the item will be stricken from the development plan.

Once we have the lists we should be able to get a general idea of a
timeframe for the 1.14 release (whether on Steam or standalone). Right now
I am hoping for *early 2017*.

Thanks,

Charles Dang (Vultraz, Community Manager)
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