Can we please fix [tunnel]? https://gna.org/bugs/index.php?22206 When I asked about this before the 1.12 release, I was told that maybe we could do something to make the situation more tolerable--like allowing undo, but a full fix might have to wait until the next release. Now we are planning for that, but I don't even see it on the list. Can we add it? At a minimum, we should allow the user to undo a move instead of having a tunnel work like an ambush sometimes. This affects Secrets of the Ancients (one of my campaigns), and probably other UMC.
Thanks, ---Dan (beetlenaut) On Friday, June 10, 2016 12:30:59 PM Charles Dang wrote: > As ancestral closes in on his final draft of the trailer and we can > (hopefully) get the Steam Greenlight process started, I think it's time to > look at what we want done for Wesnoth 1.14. Assuming all goes well, that > will be the version released on Steam, *not *1.12; the latter is too far > behind to be worth it. > > But despite the major changes and improvements we've made recently, the > fact still remains that Wesnoth is far behind in the polish, capabilities > and design of even today's indie games. There has been a general consensus > that Wesnoth 2.0 is needed. It is my hope that 1.14 will be the last > release in the 1.x series (barring maintenance releases), and we can come > to a decision on how to move forward towards a 2.0 release. > > For now, we need to focus on 1.14 and making it the best damn release we > can make it, especially if it's destined for Steam. Therefor, I'd like > every active or interested dev to reply to this email with a list of things > they *absolutely must get done for 1.14, *and a list of *things they hope > to get done, but are not priorities. *Devs will be held responsible to > complete any items in their former category in a reasonable amount of time. > Should they not, the item will be stricken from the development plan. > > Once we have the lists we should be able to get a general idea of a > timeframe for the 1.14 release (whether on Steam or standalone). Right now > I am hoping for *early 2017*. > > Thanks, > > Charles Dang (Vultraz, Community Manager) _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev