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URI: http://wesnoth.slack.it/?HotKeysSystem
 - - - - -
Index: HotKeysSystem
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/HotKeysSystem,v
retrieving revision 1.8
diff -u -r1.8 HotKeysSystem
--- HotKeysSystem       29 Jan 2005 15:32:59 -0000      1.8
+++ HotKeysSystem       20 Apr 2005 18:53:19 -0000
@@ -4,30 +4,30 @@
 
 * Existent hotkeys
 
- [key]       [effect]
- Arrow keys:     Scroll
- Left click:     Select unit/move unit
- Right click:    Main menu, cancel action
- Middle click:   Center on pointer location
- Escape:         Exit game,exit menu
- z:              Zoom in
- x:              Zoom out
- c:              Reset zoom to default
- u:              Undo last move (only deterministic moves can be undone)
- r:              Redo move
- n:              Cycle through units that have movement left
- 1-7:            Show how far currently selected unit can move in that many 
turns
- space:          End unit turn and cycle to next unit that has movement left
- l:              Move to leader unit
- ctrl-f:         Toggle fullscreen/windowed mode
- ctrl-r:         Recruit unit
+ [key]         [effect]
+ Arrow keys:   Scroll
+ Left click:   Select unit/move unit
+ Right click:  Main menu, cancel action
+ Middle click: Center on pointer location
+ Escape:       Exit game,exit menu
+ z:            Zoom in
+ x:            Zoom out
+ c:            Reset zoom to default
+ u:            Undo last move (only deterministic moves can be undone)
+ r:            Redo move
+ n:            Cycle through units that have movement left
+ 1-7:          Show how far currently selected unit can move in that many turns
+ space:        End unit turn and cycle to next unit that has movement left
+ l:            Move to leader unit
+ ctrl-f:       Toggle fullscreen/windowed mode
+ ctrl-r:       Recruit unit
  ctrl-alt-r:   Repeat last recruit
- alt-r:         Recall unit
- ctrl-a:         Toggle accelerated game mode
- d:              Describe current unit
- ctrl-d:         View defensive ratings of current unit against attacks
- ctrl-t:         View how the current unit behaves in various terrain
- ctrl-s:         Save game
+ alt-r:        Recall unit
+ ctrl-a:       Toggle accelerated game mode
+ d:            Describe current unit
+ ctrl-d:       View defensive ratings of current unit against attacks
+ ctrl-t:       View how the current unit behaves in various terrain
+ ctrl-s:       Save game
 
 * Future hotkeys: //elaborating a "reasonable default"//
 
@@ -40,12 +40,12 @@
  e           end turn
  prtsc       screenshot
  home        mark unit                | a unique block on the keyboard
- end         unmark unit              | marks can be very usefull in
+ end         unmark unit              | marks can be very useful in
  pagup       next marked unit         | long term multiplayer games
  pagdw       prev marked unit         |
  n           nwex unmoved unit                     | isn't it better is the 
"n" key cycle all
  shift-n     next partially moved or unmoved unit  | units that have the 
possibility to move?
- ctrl-n      next unit of any type                 | (unmoved + partialy) i 
feel i would use
+ ctrl-n      next unit of any type                 | (unmoved + partially) I 
feel I would use
                                                    | more the "shft-n" than "n"
                                                    |  n      -> next partially 
moved or unmoved unit
                                                    |  shft-n -> next unmoved 
unit
@@ -76,22 +76,52 @@
    w x c v b n
 
 
-As you see, x and y are swapped on the Greman keyboard. Therefore I hate games 
that move units with w/a/s/z keys,
-assuming english keyboards.
-Fortunately Wesnoth is better.
+As you see, x and y are swapped on the Greman keyboard.
+Therefore I hate games that move units with w/a/s/z keys,
+assuming english keyboards. Fortunately Wesnoth is better.
+
+<em>That is why keyboard shortcuts are settable on a per-translation basis.
+Someone doing a translation can set hotkeys for that translation,
+to make more logical sense for people in that locale. -- David</em>
 
-<em>That is why keyboard shortcuts are settable on a per-translation basis 
Someone doing a translation can set hotkeys
-for that translation, to make more logical sense for people in that locale -- 
David </em>
+this is just an idea for the default.. feel free to edit and comment!
+
+Note: non-qwerty keyboards usually don't have zxc toghether,
+so while z may be logical for zooming, x and c aren't.
+I guess z/Z for zooming in and out would be fine,
+but I prefer +/- unless a more useful purpose for this keys appears.
+= could snap back to 100% zoom.
 
 <hr/>
 
-this is just an idea for the default.. feel free to edit and comment!
 
-Note: non-qwerty keyboards usually don't have zxc toghether, so while z may be 
logical for zooming, x and c aren't. I
-guess z/Z for zooming in and out would be fine, but I prefer +/- unless a more 
useful purpose for this keys appears. =
-could snap back to 100% zoom.
+||Other keyboard shorcuts||
+
+There also exist keyboard shortcuts which currently cannot be
+changed using Preferences.
+
+In a textbox:
+
+ Home
+ ctrl-a      jump to beginning of text
+ End
+ ctrl-e      jump to end of text
+ ctrl-u      erase text
+ Left        move cursor one character back
+ Right       move cursor one character forward
+
+In a menu:
+
+ Home        jump to first menu item
+ End         jump to last menu item
+ PageUp      scroll a page back
+ PageDown    scroll a page forward
+ Up          move to previous item
+ Down        move to next item
+
+Esc usually escapes the current action (often Cancel).
+Return/Enter usually accepts the current action (often OK).
 
 ||See Also||
 
 * WesnothToDo
-




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