UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; sv-SE; rv:1.7.6) Gecko/20050318 Firefox/1.0.2 IP: 213.64.183.203 URI: http://wesnoth.slack.it/?AbilitiesWML - - - - - Index: AbilitiesWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/AbilitiesWML,v retrieving revision 1.17 diff -u -r1.17 AbilitiesWML --- AbilitiesWML 21 Mar 2005 20:30:43 -0000 1.17 +++ AbilitiesWML 21 Apr 2005 09:19:21 -0000 @@ -18,6 +18,7 @@ * 'illuminates' all neighbouring hex will be "illuminated", in other words have a different time of day (See TimeWML) * 'teleport' the unit can move between any two allied villages for one move point * 'skirmisher' the unit ignores zone of control when moving, but still cannot move directly through an enemy unit +* 'steadfast' the unit takes half normal damage when it did not initiate the attack. * 'ambush' the unit becomes invisible on forest. Invisible units cannot be seen by enemies and do not possess zone of control, although if an enemy moves next to one, it becomes visible again.
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