UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 198.80.151.253 URI: http://wesnoth.slack.it/?WesnothManual - - - - - Index: WesnothManual =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v retrieving revision 1.62 diff -u -r1.62 WesnothManual --- WesnothManual 6 May 2005 13:11:37 -0000 1.62 +++ WesnothManual 6 May 2005 19:59:48 -0000 @@ -44,8 +44,6 @@ * blue if the unit is an ally you do not control. Enemy units have no orb on the top of their energy bar. -(In older versions < 0.5.2 there was a black orb on the top of -the energy bar of enemy units.) ||Description|| @@ -80,19 +78,26 @@ ||Recruiting and Recalling|| -Units may be recruited with gold, as long as the leader is on a keep, -and there is at least one vacant castle hex in the castle the leader is in. -Right-click and select Recruit to recruit new units. -After you complete a scenario, all surviving units will be available -to you next scenario. -Right-click and select Recall to re-recruit -units from previous scenarios. -Recalling costs 20 pieces of gold. -You can first highlight a free castle tile and then proceed with recruit, -this way you can choose the tile for recruited unit to appear. -This works for recruiting and recalling. - -You are not able to move a unit on the turn you recruit or recall that unit. +You'll need more troops than just your leader to win the battle. There +are two ways to summon help: recruiting and recalling. Both actions +require that your leader be in the keep hex and that there be at least +one empty hex in that castle. Right-click in the empty hex and select +"recruit" or "recall." A dialog box will pop up showing you what +units you can select from. + +Recruiting summons a brand new unit. +Recalling takes place during a Campaign and +allows you to summon back a unit you Recruited in a previous scenario. +A Recalled unit retains its previous Level, Experience Points, and +(sometimes) any magic items acquired. + +Recalling always costs 20 gold pieces. The cost to Recruit depends +on the unit, but Level 1 units cost between 10 and 20 gold. + +You are not able to move or attack with +a unit on the turn it is summoned. +However, your leader can move before and/or after summoning, +and can attack afterward. ||Unit Specialties|| @@ -162,27 +167,34 @@ ||Alignment|| -Every unit has an alignment: lawful, neutral, or chaotic. -Their alignment affects how they perform at different times -of day. The following table illustrates the different times of the day: +Every unit has an alignment: Lawful, Neutral, or Chaotic. +"Neutral" units always do the same amount of damage throughout the day, +while Lawful units do best in daylight and Chaotic units best at night. +You can determine the time of day by looking at the sun or moon +graphic in the upper left side of the screen. +The following table illustrates the different times of the day: <table border=1> -<tr><td>turn</td><td>day-phase</td></tr> -<tr><td>1</td><td>dawn</td></tr> -<tr><td>2</td><td>day (morning)</td></tr> -<tr><td>3</td><td>day (afternoon)</td></tr> -<tr><td>4</td><td>dusk</td></tr> -<tr><td>5</td><td>night (first watch)</td></tr> -<tr><td>6</td><td>night (second watch)</td></tr> +<tr><td>turn</td><td>day-phase</td><td>Lawful</td><td>Chaotic</td></tr> +<tr><td>1</td><td>dawn</td><td>0</td><td>0</td></tr> +<tr><td>2</td><td>day (Morning)</td><td>+25%</td><td>-25%</td></tr> +<tr><td>3</td><td>day (Afternoon)</td><td>+25%</td><td>-25%</td></tr> +<tr><td>4</td><td>dusk</td></td><td>0</td><td>0</td></tr> +<tr><td>5</td><td>night (First Watch)</td><td>-25%</td><td>+25%</td></tr> +<tr><td>6</td><td>night (Second Watch)</td><td>-25%</td><td>+25%</td></tr> </table> -Units that are Lawful deal 25% more damage during the day, -and 25% less damage at night. Units that are Chaotic deal 25% more -damage at night, and 25% less damage during the day. -Neutral units have their fighting unaffected by the day/night cycle. -Note also that in-game, the two "day" and "night" phases are -differentiated as Morning, Afternoon and First Watch, Second Watch, -by the positions of the sun and moon in the graphic. +For example: +consider a fight between a Lawful and a Chaotic unit when both +have a base damage of 12. At dawn, both will do 8 points of damage +if they hit. +During the two day turns, the +Lawful unit will do (12 * 125%) or 15 points, while the Chaotic unit +will do (12 * 75%) or 9 points. During the two night turns, the +Lawful unit would do 9 points compared to the Chaotic unit's 15. + +If an equivalent Neutral unit were fighting, it would always do 12 points +of damage regardless of the hour. ||Healing||
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