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Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.62
diff -u -r1.62 WesnothManual
--- WesnothManual       6 May 2005 13:11:37 -0000       1.62
+++ WesnothManual       6 May 2005 19:59:48 -0000
@@ -44,8 +44,6 @@
 * blue if the unit is an ally you do not control.
 
 Enemy units have no orb on the top of their energy bar.
-(In older versions < 0.5.2 there was a black orb on the top of
-the energy bar of enemy units.)
 
 
 ||Description||
@@ -80,19 +78,26 @@
 
 ||Recruiting and Recalling||
 
-Units may be recruited with gold, as long as the leader is on a keep,
-and there is at least one vacant castle hex in the castle the leader is in.
-Right-click and select Recruit to recruit new units.
-After you complete a scenario, all surviving units will be available
-to you next scenario.
-Right-click and select Recall to re-recruit
-units from previous scenarios.
-Recalling costs 20 pieces of gold.
-You can first highlight a free castle tile and then proceed with recruit,
-this way you can choose the tile for recruited unit to appear.
-This works for recruiting and recalling.
-
-You are not able to move a unit on the turn you recruit or recall that unit.
+You'll need more troops than just your leader to win the battle.  There
+are two ways to summon help: recruiting and recalling.  Both actions
+require that your leader be in the keep hex and that there be at least
+one empty hex in that castle.  Right-click in the empty hex and select
+"recruit" or "recall."  A dialog box will pop up showing you what
+units you can select from.
+
+Recruiting summons a brand new unit.
+Recalling takes place during a Campaign and
+allows you to summon back a unit you Recruited in a previous scenario.
+A Recalled unit retains its previous Level, Experience Points, and
+(sometimes) any magic items acquired.
+
+Recalling always costs 20 gold pieces.  The cost to Recruit depends
+on the unit, but Level 1 units cost between 10 and 20 gold.
+
+You are not able to move or attack with
+a unit on the turn it is summoned.
+However, your leader can move before and/or after summoning,
+and can attack afterward.
 
 
 ||Unit Specialties||
@@ -162,27 +167,34 @@
 
 ||Alignment||
 
-Every unit has an alignment: lawful, neutral, or chaotic.
-Their alignment affects how they perform at different times
-of day. The following table illustrates the different times of the day:
+Every unit has an alignment: Lawful, Neutral, or Chaotic.
+"Neutral" units always do the same amount of damage throughout the day,
+while Lawful units do best in daylight and Chaotic units best at night.
+You can determine the time of day by looking at the sun or moon
+graphic in the upper left side of the screen.
+The following table illustrates the different times of the day:
 
 <table border=1>
-<tr><td>turn</td><td>day-phase</td></tr>
-<tr><td>1</td><td>dawn</td></tr>
-<tr><td>2</td><td>day (morning)</td></tr>
-<tr><td>3</td><td>day (afternoon)</td></tr>
-<tr><td>4</td><td>dusk</td></tr>
-<tr><td>5</td><td>night (first watch)</td></tr>
-<tr><td>6</td><td>night (second watch)</td></tr>
+<tr><td>turn</td><td>day-phase</td><td>Lawful</td><td>Chaotic</td></tr>
+<tr><td>1</td><td>dawn</td><td>0</td><td>0</td></tr>
+<tr><td>2</td><td>day (Morning)</td><td>+25%</td><td>-25%</td></tr>
+<tr><td>3</td><td>day (Afternoon)</td><td>+25%</td><td>-25%</td></tr>
+<tr><td>4</td><td>dusk</td></td><td>0</td><td>0</td></tr>
+<tr><td>5</td><td>night (First Watch)</td><td>-25%</td><td>+25%</td></tr>
+<tr><td>6</td><td>night (Second Watch)</td><td>-25%</td><td>+25%</td></tr>
 </table>
 
-Units that are Lawful deal 25% more damage during the day,
-and 25% less damage at night. Units that are Chaotic deal 25% more
-damage at night, and 25% less damage during the day.
-Neutral units have their fighting unaffected by the day/night cycle.
-Note also that in-game, the two "day" and "night" phases are
-differentiated as Morning, Afternoon and First Watch, Second Watch,
-by the positions of the sun and moon in the graphic.
+For example:
+consider a fight between a Lawful and a Chaotic unit when both
+have a base damage of 12.  At dawn, both will do 8 points of damage
+if they hit.
+During the two day turns, the
+Lawful unit will do (12 * 125%) or 15 points, while the Chaotic unit
+will do (12 * 75%) or 9 points.  During the two night turns, the
+Lawful unit would do 9 points compared to the Chaotic unit's 15.
+
+If an equivalent Neutral unit were fighting, it would always do 12 points
+of damage regardless of the hour.
 
 
 ||Healing||




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