UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 65.96.172.51 URI: http://wesnoth.slack.it/?HeirToTheThrone - - - - - Index: HeirToTheThrone =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v retrieving revision 1.37 diff -u -r1.37 HeirToTheThrone --- HeirToTheThrone 6 May 2005 17:05:25 -0000 1.37 +++ HeirToTheThrone 8 May 2005 18:42:30 -0000 @@ -344,21 +344,43 @@ <h3>6. The Siege of Elensefar</h3> Kill both enemy leaders. -It is always worth accepting help from the thieves, there is nothing to be -gained by refusing it. +Konrad arrives at the southern end of a large map. +The island city of Elensefar dominates the center, +and the cave of the necromancer Muff Jaanal is far to the north. +The orcish warlord Agadla has taken the city. +You know what to do! -The orc leader in the city is the closest to you, and he will have to be dealt with quite soon. One popular strategy is -to set up a defensive position at the waterfront surrounding the city. The enemy will not only charge down the bridge, -but also through the water, giving you quite a bit of an advantage. You can use Konrad's leadership ability to support -your units closest to the bridge (if he has leveled up already - otherwise, this might be the time to get him some XP). -Also, you can put a few shamans behind the first line for some healing. Attack when you're ready, but try to win the -city before the undead arrive. +Your first objective is to retake the city. +You could choose to charge across the bridges +and fight your way onto the island, +taking heavy casualties from the level 2 orcish warriors along the way. +Or, you can lure the orcs into the water where they are easy to hit. +Remember that mermen, especially the one with the Storm Trident, +move quickly and defend quite well in water or on the bridges. -You can send out some fast units to assasin the undead leader, even before you kill the orc, but personally I had a hard -time getting around Elensefar faster than I could storm through it. +Konrad will recieve some help from the Thieves Guild. +Apparently, an orcish occupation is bad for business. +They will either show you a hidden ford onto the island, or +attack the north gate after you take one of the island villages. +Whether you choose to storm the city, and which aid to accept, depends in +large part on how much of a hurry you are in. Every turn, the undead +march southward, and you'll have quite a fight on your hands after they +reinforce the orcs in the city proper. -Once the orc is dead, fight your way up to the north. The paladin's holy sword attack will do well against the undead, -and the fight is a good training for your mages. +After you defeat the orcs, you must fight your way north. Fighting against +the undead requires a different mix of units than fighting the orcs. +Your mermen are too slow on land. Horsemen and elvish units do reduced damage +to skeletons. Here, you need... mages. Lots and lots of mages. +And a paladin, if you've leveled a unit that high enough. +Expect to spend many turns fighting through the northernmost six hexes. +You are fighting in an underground cave, which has a high movement point +cost and gives no Lawful/Chaotic bonus for the time of day. + +By now, you should have either Konrad or a level 2 elven fighter with +the Leadership ability. +A unit adjacent to a leader receives a +25% bonus to damage. +Likewise, carefully position shamen or white mages in your lines +so they can heal wounded units. Two adjacent healers will heal each other. Early finish bonus for killing both enemy leaders.
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