UserAgent: Mozilla/5.0 (X11) Gecko/20050101 Galeon/2.0 IP: 62.46.142.4 URI: http://wesnoth.slack.it/?TheEasternInvasion - - - - - Index: TheEasternInvasion =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/TheEasternInvasion,v retrieving revision 1.14 diff -u -r1.14 TheEasternInvasion --- TheEasternInvasion 8 May 2005 12:52:57 -0000 1.14 +++ TheEasternInvasion 9 May 2005 16:11:56 -0000 @@ -171,10 +171,21 @@ <h3>16. Weldyn Under Attack</h3> +Luckily, you have a lot of allies, and a lot of watchmen (who can only move along their assigned positions). In version +0.9.1, medium, this was quite easy. I recruited as much as I could, and moved all towards the eastern enemy. I lost most +of my watchmen, but no other units. After I had defeated the eastern enemy, sent some of my not yet fully levelled units +around to hunt some undead and gain XP, until turn 18. In the end, you get a choice to either fight Mal-Ravanal in a +duel, or in another big battle. + <h3>17a. The Duel</h3> +I recruited 3 great mages, and 3 mages of light, then assassinated Mal-Ravanal at daylight. Seemed much too easy +(version 0.9.1, and medium difficulty). + <h3>17b. Weldyn Besieged</h3> +I had hoped for a big final battle like in Heir of the Throne - but instead I could assassinate Mal-Ravnal in just 5 +turns. Apparently, the later scenarios in "Eastern Invasion" aren't balanced yet (version 0.9.1 here, medium difficulty). ||See Also||
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