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 - - - - -
Index: GettingStarted
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/GettingStarted,v
retrieving revision 1.43
diff -u -r1.43 GettingStarted
--- GettingStarted      7 May 2005 19:58:23 -0000       1.43
+++ GettingStarted      13 May 2005 13:29:30 -0000
@@ -37,44 +37,38 @@
 
 <h1>Getting Started</h1>
 <h2>About Wesnoth</h2>
-<!-- forgot to mention its a turn based game -BB -->
-<p>
-<!-- it's not first person it's third -BB -->
-<em>The Battle For Wesnoth</em> (BFW) is a turn based, third person, fantasy 
war game.
+||The Battle For Wesnoth|| (BFW) is a turn based, third person,
+fantasy war game.
 Use your strategic and tactical skills to beat computer opponents.
 Engage in campaigns that take you from scenario to scenario on to
 final victory. Each campaign is a story told through scenarios. Each
 scenario has an objective you must achieve before facing the next.
-</p>
+
 <h2>Save and Load</h2>
-<p>At the start of each scenario, you have the option to save it. If you
+At the start of each scenario, you have the option to save it. If you
 are defeated, you may load it and try again. Once you have succeeded, you
 will again be asked to save the next scenario and play that. If you
 have to stop playing during a scenario, you can save your turn
 and load it again later. Just remember, a good BFW player never needs to
-save <em>during</em> a scenario.
-</p>
+save ||during|| a scenario.
 
 <h2>Recruit and Recall</h2>
-<p>At the start of each scenario, your commander is placed in a castle on a
+At the start of each scenario, your commander is placed in a castle on a
 special keep square (actually a hex). From here, you can recruit or recall
 your troops. Each recruit is placed on an empty castle square. Once you
 have filled the castle, you cannot recruit any more until units move off.
 Your opponent's commander is similarly placed on its castle keep and able to
 recruit troops. Select an empty castle hex first, and the recruit will appear
 there. You must wait until your next turn to move recruits off your castle.
-</p>
-<p>
+
 At the end of each successful scenario, all your remaining troops are
 automatically saved for you. At the start of the next scenario you may
 recall them in a similar way to recruiting. Recalled troops are often more
 experienced than recruits and usually a better choice.
-</p>
-<p>
+
 You may only recruit and recall when your commander is on the castle's keep
 hex. Since most castles have a keep, you can move your commander to any
 castle's keep to recruit and recall.
-</p>
 
 <!-- need to read up on factions more *blush* -->
 <h2>Factions and Races</h2>
@@ -82,8 +76,7 @@
 into different factions. Here, Elf and Dwarf fight side by side against Orc
 and Human. In campaigns, you will belong to one faction and battle with the
 others. This allows you to recruit different races and recall them later.
-</p>
-<p>
+
 Sometimes factions make alliances with others, so you may face more
 than one faction in a scenario.
 <!-- to be continued
@@ -92,41 +85,38 @@
 mounted, push through forests, hills and tundra, or brazenly cross open
 grassland, its all here in Wesnoth.
  -->
-</p>
 
 <h2>Life and Death - Experience</h2>
-<p>
+
 As your troops gain battle experience, they will learn more skills and
 become stronger. They will also die in battle too, so you'll need to
 recruit and recall more when that happens. But choose wisely, for each has
 strengths and weaknesses a cunning opponent will quickly exploit.
-</p>
+
 <!-- ToDo:
-<p>
 Many challenges and rewards await you as you begin Your Battle for
-Wesnoth.</p>
-       From your castle keep, recruit and recall a powerful
+Wesnoth.
+
+From your castle keep, recruit and recall a powerful
 army to gain victory. Proceed from battle to battle to advance your cause.
 
 We first introduce you to your army, outline the different ways you can
 play, and then focus on basic tatics and strategies.
 
-</p>
  -->
 <!-- Units must be reworked..this sucks -->
 <h2>Army Units</h2>
-<p>
+
 All game types use the same soldiers, called units. Each unit is identified
 by Race, Level, and Class. Each unit has strengths and weaknesses, based
 on their Resistance, current Terrain, and Level.  Full details are
 in the UnitTables and MoveTypeTables.
-</p>
 
 <h2>Method of Game Play</h2><!-- need a better title? -->
-<p>
+
 You can play The Battle For Wesnoth as a campaign, a single scenario,
 multiplayer, or hotseat.
-</p>
+
 <dl>
 <dt>Scenario
 <dd>A single Life and Death battle where you pit your forces against one or
@@ -150,9 +140,8 @@
 Some buttons contain features beyond getting started, such as Hotkeys and
 Multiplay, which are explained in the MANUAL, not here.
 
-<em>For the impatient, we recommend you first set your language, run the 
tutorial,
-and then play a campaign.</em>
-
+||For the impatient, we recommend you first set your language, run the 
tutorial,
+and then play a campaign.||
 
 When Wesnoth starts it displays an initial background and a list of buttons
 called the Main Menu. The buttons only work with a mouse. The following
@@ -329,7 +318,7 @@
 into timewise -->
 <h2>Time to Play</h2>
 <h3>Campaign</h3>
-<p>
+
 Campaigns take a very long time to complete, ranging from weeks to months.
 Typical campaigns have about 20 to 30 scenarios. The main advantage with
 campaigns is developing your army. As you complete each scenario, the
@@ -337,28 +326,32 @@
 you choose not to use a unit at all during a scenario it is carried over to
 the next, so you don't lose units you don't use.</p><p>
 The campaign is the primary form in which Wesnoth is intended to be played,
-and is probably the most enjoyable.</p>
+and is probably the most enjoyable.
+
 <h3>Scenarios</h3>
-<p>
+
 A single scenario takes about 30 minutes to 2 hours to complete. This is
 the fastest way to play, but your units are not saved and you cannot use
 campaign units. Depending on the scenario, you may play with an artificial
 player or against several.
-</p>
+
 <h3>Multiplayer</h3>
-<p>
+
 Multiplayer games can take anything from 1 hour to 10 hours, depending on
-how many players there are. The average time is between 3 to 7 hours. Games
-can be saved and loaded as many times as you like. So, it's possible for
-some games to last 1 or 2 weeks, even though the play time is only a few
-hours. Currently, you cannot use campaign units, so building up your army's
-strength is <!-- sometimes --> impossible.</p><h3>Hotseat</h3>
-<p>
-<em>Whoever has played hotseat games, please enter some average game times
-for 3 to 4 players, or whatever.</em></p>
+how many players there are. The average time is between 3 to 7 hours.
+Games can be saved and loaded as many times as you like. So, it's
+possible for some games to last 1 or 2 weeks, even though the
+play time is only a few hours. Currently, you cannot carry over
+units in multiplayer from one scenario to the next, so building up
+your army's strength is possible only within the scenario.
+
+<h3>Hotseat</h3>
+
+//Whoever has played hotseat games, please enter some average game times
+for 3 to 4 players, or whatever.//
 
 <h3>Getting the Most Fun Out of the Game</h3>
-<p>
+
 Remember, the idea of a game is to have fun! Here are some recommendations
 from the development team on how to get themost fun out of the game:
 
@@ -381,7 +374,7 @@
 * But remember, the aim is to have fun! You may have different tastes to
 the developers, so do what you enjoy most! If you enjoy loading the saved
 game every time you make a mistake, looking for the 'perfect' game where
-you never lose a unit, by all means, go right ahead!</p>
+you never lose a unit, by all means, go right ahead!
 
 <h2>At the start of a scenario</h2>
 * First, read the scenario objectives. Sometimes you do not have to kill
@@ -421,6 +414,7 @@
 destroy undeads. To see how much a unit resists an attack type, right click
 on the unit, select 'Unit Description', then select 'Resistance'. It will
 show you how resistant a unit is to different types of attacks.
+
 <h3>Healing</h3>
 * Villages heal units from normal damage and poison
 * A village heals by a fixed amount regardless of unit level.
@@ -439,16 +433,16 @@
 * Use your healers in pairs, so they can heal each other if needed.
 * Healers can heal the same unit and speed up healing.
 * Trolls and Woses regenerate themselves when injured.
-* Trolls and Woses cannot regnerate other units.
-* Trolls and Woses cure themselves from posion as a village does.
+* Trolls and Woses cannot regenerate other units.
+* Trolls and Woses cure themselves from poison as a village does.
 * Trolls and Woses can be healed by healers and a village.
 <h2>Winning a scenario</h2>
 * Advanced units are needed to quickly kill enemy commanders,
-and to avoid losing lots of units
-* The quicker you win a scenario, the more gold you get; you will get more
-gold from winning early than from all of the map's villages for the rest of
-the turns
-* Killing all enemy leaders gives instant victory
+and to avoid losing lots of units.
+* The quicker you win a scenario, the more gold you get;
+you will get more gold from winning early than from all of the
+map's villages for the rest of the turns.
+* Killing all enemy leaders usually gives instant victory.
 
 <h2>More general tips</h2>
 * After slaughtering scenarios (where your ass gets seriously kicked) there
@@ -456,7 +450,6 @@
 some gold and experience (advanced units)
 * Advanced units have higher upkeep than lower level units (1 gp per
 level), loyal units are an exception.
-<br/>
 
 ||See Also||
 * WesnothManual




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