UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; fi-FI; rv:1.7.8) Gecko/20050511 Firefox/1.0.4 IP: 194.251.240.113 URI: http://wesnoth.slack.it/?MultiplayerMaps - - - - - Index: MultiplayerMaps =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/MultiplayerMaps,v retrieving revision 1.49 diff -u -r1.49 MultiplayerMaps --- MultiplayerMaps 14 May 2005 21:39:38 -0000 1.49 +++ MultiplayerMaps 7 Jun 2005 08:03:33 -0000 @@ -13,171 +13,3 @@ 2 vs. 2, Hills. Has nothing but grassland.<br/> http://LINK-TO-MAP-HERE.org - -||//Choke Points//|| - -By Dacyn<br/> -2 players. Symmetrical. Only 23 usable tiles. -Currently subject to a graphical bug.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2642 - - -||//The Islands of the Lost Orbs 0.7//|| - - -By Shundread<br/> -1 on 1, Islands. Has Orbs that can give special powers. Players 3 and 4 MUST be AI.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2078 - - -||//Blitz//|| - -By pg<br/> -Up to 2 Players. Duel map for fast play. Recommended setting of 2g per village.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=3261&start=11 - - -||//Charge!//|| - -By pg<br/> -Up to 2 Players. Duel map for super fast play. Recommended setting of 2g per village. Units which move more than 10 -may unbalance the map.<br/> -http://www.wesnoth.org/forum/viewtopic.php?p=46711&start=5 - - -||//Divide and Conquer//|| - -By pg<br/> -Up to 2 Players. Duel map for fast play. Canyon wall makes for three passages in the middle of the map. Recommended -setting of 2g per village.<br/> -http://www.wesnoth.org/forum/viewtopic.php?p=47109 - - -||//River Fortress//|| - -By Tigrezno<br/> -Three player map made with strategy in mind. Two players attack a fortress being defended by the third. -<br/>http://www.wesnoth.org/forum/viewtopic.php?p=28296 - - -||//Total Warfare//|| - -by Turin<br/> -Four player map, with either 1+3 allied and 2+4 allied, or free for all. Allies in allied mode are not adjacent.<br/> -http://wesnoth.org/forum/download.php?id=3302 - - -||//The Broken Bridge (Weslin Bridge 2, Exigency)//|| - -By TheAT<br/> -2 vs. 2, A small map similar to Weslin Bridge. For short, intense games.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2237 - - -||//Bloodbath Final (Exigency)//|| - -By Stosswelle<br/> -4 Players, X Shaped. For short, intense games.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2166 - - -||//Northern Europe//|| - -By Telex4<br/> -Up to 4 players. Based on a map of Northern Europe, silly, fairly accurate, and plays fairly well.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=1498 - - -||//Castle Hopping Isle//|| - -By pg<br/> -Up to 4 Players. Many close by and strategically located castles. Which one will you hop to? Small map for fast -play.<br/> -Recommended setting of 2g per village. Leaders who teleport or move more than 7 may unbalance the map.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17 - - -||//The Last Stand of Cyr//|| - -By TheAT<br/> -2 vs. 3. Two players defend a large fort against 3 attackers.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2151 - - -||//Control of the Seas//|| - -By Dacyn<br/> -Up to 6 players. Radially symmetrical. -Has only 5 terrains: keep, castle, village, grass, and deep water.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=3018 - - -||//Lords of War//|| - -By TheJester<br/> -Six player map based on Warlords Illuria. Players 1,3,5 resist in the west, players 2,4,6 in the east. Play it east vs. -west.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2194 - - -||//Caverns of Death//|| - -by MadMax<br/> -Six player map, designed as a 3v3 co-op. It is set underground.<br/> -http://wesnoth.org/forum/download.php?id=3956 - - -||//Four Peaks//|| - -By Telex4<br/> -Up to 8 Players. Tries to force players towards the middle. Many Mountains<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=2161 - -||//Chinese Checkers//|| - -By Shadowfury333<br/> -2,3,4, or 6 players. Player numbers go clockwise from far left.<br/> -Suggested Player configurations: 2 players: 1 & 4, 3 players: 1,3, & 5, 4 players: 2&3 vs 4&5, 6 players: FFA, 3team or -2team -http://www.wesnoth.org/forum/download.php?id=4990 - -||//The Wheel//|| - -By jon<br/> -2v2 or 3v3 Multiplayer map.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=4449 - -||//Hexcake//|| - -By jon<br/> -2v2 or 3v3 Multiplayer map.<br/> -http://www.wesnoth.org/forum/viewtopic.php?t=4449 - -||//Random Maps//|| - -By ebo<br/> -As many players as you want<br/> -These maps are additional generators for random maps. There is a forest map, a plains map, and two cave maps. -NOTE: The cave maps will crash Wesnoth if you press regenerate or attempt to change settings. They are fixed at 4 -players.<br/> -On campaign server.<br/> - -||//Chateaux amis//|| - -By Raymond Ostertag<br/> -2 vs 2, flatland. You start with your partner in the same castle, so be sure that player 1+2 and 3+4 are in the same -team. Recruitment can be made in different places on the map, it's probably a good choice to move your leader. Size of -the map width:60 height:30.<br/> -http://raymond.ostertag.free.fr/wesnoth/chateaux_amis_v1 - -||//Seige//|| - -By Sea Elf<br/> -2v3 with varied terrains. 2 players try to hold a large castle vs. the 3 attacking ai.<br/> -http://www.wesnoth.org/forum/viewtopic.php?p=74102&highlight=#74102 - - -||See Also|| - -* More maps: http://www.wesnoth.org/forum/viewtopic.php?t=5280 -* UserScenarios
_______________________________________________ Wesnoth-wiki-changes mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes
