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URI: http://wesnoth.slack.it/?MultiplayerMaps
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Index: MultiplayerMaps
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/MultiplayerMaps,v
retrieving revision 1.49
diff -u -r1.49 MultiplayerMaps
--- MultiplayerMaps     14 May 2005 21:39:38 -0000      1.49
+++ MultiplayerMaps     7 Jun 2005 08:03:33 -0000
@@ -13,171 +13,3 @@
 2 vs. 2, Hills. Has nothing but grassland.<br/>
 http://LINK-TO-MAP-HERE.org
 
-
-||//Choke Points//||
-
-By Dacyn<br/>
-2 players. Symmetrical. Only 23 usable tiles.
-Currently subject to a graphical bug.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2642
-
-
-||//The Islands of the Lost Orbs 0.7//||
-
-
-By Shundread<br/>
-1 on 1, Islands. Has Orbs that can give special powers. Players 3 and 4 MUST 
be AI.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2078
-
-
-||//Blitz//||
-
-By pg<br/>
-Up to 2 Players. Duel map for fast play.  Recommended setting of 2g per 
village.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3261&start=11
-
-
-||//Charge!//||
-
-By pg<br/>
-Up to 2 Players. Duel map for super fast play.  Recommended setting of 2g per 
village.  Units which move more than 10
-may unbalance the map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=46711&start=5
-
-
-||//Divide and Conquer//||
-
-By pg<br/>
-Up to 2 Players. Duel map for fast play.  Canyon wall makes for three passages 
in the middle of the map.  Recommended
-setting of 2g per village.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=47109
-
-
-||//River Fortress//||
-
-By Tigrezno<br/>
-Three player map made with strategy in mind. Two players attack a fortress 
being defended by the third.
-<br/>http://www.wesnoth.org/forum/viewtopic.php?p=28296
-
-
-||//Total Warfare//||
-
-by Turin<br/>
-Four player map, with either 1+3 allied and 2+4 allied, or free for all. 
Allies in allied mode are not adjacent.<br/>
-http://wesnoth.org/forum/download.php?id=3302
-
-
-||//The Broken Bridge (Weslin Bridge 2, Exigency)//||
-
-By TheAT<br/>
-2 vs. 2, A small map similar to Weslin Bridge. For short, intense games.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2237
-
-
-||//Bloodbath Final (Exigency)//||
-
-By Stosswelle<br/>
-4 Players, X Shaped. For short, intense games.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2166
-
-
-||//Northern Europe//||
-
-By Telex4<br/>
-Up to 4 players. Based on a map of Northern Europe, silly, fairly accurate, 
and plays fairly well.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=1498
-
-
-||//Castle Hopping Isle//||
-
-By pg<br/>
-Up to 4 Players. Many close by and strategically located castles.  Which one 
will you hop to?  Small map for fast
-play.<br/>
-Recommended setting of 2g per village.  Leaders who teleport or move more than 
7 may unbalance the map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
-
-
-||//The Last Stand of Cyr//||
-
-By TheAT<br/>
-2 vs. 3. Two players defend a large fort against 3 attackers.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2151
-
-
-||//Control of the Seas//||
-
-By Dacyn<br/>
-Up to 6 players. Radially symmetrical.
-Has only 5 terrains: keep, castle, village, grass, and deep water.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3018
-
-
-||//Lords of War//||
-
-By TheJester<br/>
-Six player map based on Warlords Illuria. Players 1,3,5 resist in the west, 
players 2,4,6 in the east. Play it east vs.
-west.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2194
-
-
-||//Caverns of Death//||
-
-by MadMax<br/>
-Six player map, designed as a 3v3 co-op. It is set underground.<br/>
-http://wesnoth.org/forum/download.php?id=3956
-
-
-||//Four Peaks//||
-
-By Telex4<br/>
-Up to 8 Players. Tries to force players towards the middle. Many Mountains<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=2161
-
-||//Chinese Checkers//||
-
-By Shadowfury333<br/>
-2,3,4, or 6 players. Player numbers go clockwise from far left.<br/>
-Suggested Player configurations: 2 players: 1 & 4, 3 players: 1,3, & 5, 4 
players: 2&3 vs 4&5, 6 players: FFA, 3team or
-2team
-http://www.wesnoth.org/forum/download.php?id=4990
-
-||//The Wheel//||
-
-By jon<br/>
-2v2 or 3v3 Multiplayer map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=4449
-
-||//Hexcake//||
-
-By jon<br/>
-2v2 or 3v3 Multiplayer map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=4449
-
-||//Random Maps//||
-
-By ebo<br/>
-As many players as you want<br/>
-These maps are additional generators for random maps. There is a forest map, a 
plains map, and two cave maps.
-NOTE: The cave maps will crash Wesnoth if you press regenerate or attempt to 
change settings. They are fixed at 4
-players.<br/>
-On campaign server.<br/>
-
-||//Chateaux amis//||
-
-By Raymond Ostertag<br/>
-2 vs 2, flatland. You start with your partner in the same castle, so be sure 
that player 1+2 and 3+4 are in the same
-team. Recruitment can be made in different places on the map, it's probably a 
good choice to move your leader. Size of
-the map width:60 height:30.<br/>
-http://raymond.ostertag.free.fr/wesnoth/chateaux_amis_v1
-
-||//Seige//||
-
-By Sea Elf<br/>
-2v3 with varied terrains. 2 players try to hold a large castle vs. the 3 
attacking ai.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=74102&highlight=#74102
-
-
-||See Also||
-
-* More maps: http://www.wesnoth.org/forum/viewtopic.php?t=5280
-* UserScenarios




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