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URI: http://wesnoth.slack.it/?UnitWML
 - - - - -
Index: UnitWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/UnitWML,v
retrieving revision 1.25
diff -u -r1.25 UnitWML
--- UnitWML     2 Jul 2005 00:40:39 -0000       1.25
+++ UnitWML     2 Jul 2005 03:03:02 -0000
@@ -1,9 +1,8 @@
 ||The [unit] tag||
 
-[unit] tags are stored in the directory units/.
-Each [unit] tag defines one unit type.
+Each ||[unit]|| tag defines one unit type.
 
-The following keys of the [unit] tag are recognized.
+The following key/tags are recognized:
 * //id// the value that must be entered in a ||type||
   key to describe this unit type.
 * //name// (translatable) displayed in the Status Table
@@ -126,23 +125,23 @@
   the ones after are displayed after (at the new location).
 
 
-After max level advancement support:
-* ||[advancement]|| describes what happens to a unit when it reaches the XP
-  required for advancement. If the unit has advanceto=null set, the action
-  specified by the advancement tag automatically happens. However, if the
-  unit both can level up into a new unit and has an advancement tag set,
-  the player will get to choose whether or not the unit should level up
-  or get the advancement.
-* //id//: normal internationalization id.
-* //description//: a description of the advancement.
-* //max_times//: the maximum times the unit can be awarded this
-  advancement. Defaults to 1.
-* ||[effect]||: Each [advancement] tag contains [effect] tags which are
-  in the exact same format as the [effect] tags inside a [trait] tag.
+After max level advancement support is not used in standard Wesnoth,
+but you can add this tag into standard Wesnoth units:
+* ||[advancement]|| describes what happens to a unit when it reaches the XP 
required for advancement.
+  It is considered as an advancement in the same way as advancement described 
by //advanceto//;
+  however, if the player chooses this advancement,
+  the unit will have one or more effects applied to it instead of advancing.
+  * //id// normal internationalization id.
+  * //description// a description (see DescriptionWML) displayed as the option 
for this advancement
+if there is another advancement option that the player must choose from;
+otherwise, the advancement is chosen automatically and this key is irrelevant.
+  * //max_times// default 1.
+  The maximum times the unit can be awarded this advancement.
+  * ||[effect]|| A modification applied to the unit whenever this advancement 
is chosen.
+  See EffectWML
 
 
 ||See Also||
 * AttackWML
 * ReferenceWML
-* EffectWML
 * TerrainWML




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