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URI: http://wesnoth.slack.it/?UnitWML
 - - - - -
Index: UnitWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/UnitWML,v
retrieving revision 1.26
diff -u -r1.26 UnitWML
--- UnitWML     2 Jul 2005 03:03:02 -0000       1.26
+++ UnitWML     3 Jul 2005 14:53:31 -0000
@@ -3,14 +3,12 @@
 Each ||[unit]|| tag defines one unit type.
 
 The following key/tags are recognized:
-* //id// the value that must be entered in a ||type||
-  key to describe this unit type.
+* //id// the value of the //type// key for units of this type.
+  //type// keys are found in SingleUnitWML and FilterWML.
 * //name// (translatable) displayed in the Status Table
   for units of this type.
-* //race// used in standard unit filter (see FilterWML).
-  Also a shortcut to the keys //num_traits//, //markov_chain_size//,
-  //not_living//, //male_names//, and //female_names//
-  (see UnitsWML for information on shortcuts).
+* //race// See ||[race]||, UnitsWML.
+  Also used in standard unit filter (see FilterWML).
 * //num_traits// the number of traits that units of this
   type should receive when they are recruited,
   overriding the value set in the [race] tag.
@@ -56,22 +54,25 @@
   * 'healer' Specialty 'heals' or 'cures'.
 * //unit_description// (translatable) the text displayed in the
   unit descriptor box for this unit. Default 'No description available...'.
-* //movetype// a shortcut to the tags ||[movement_costs]||, ||[defense]||,
-  and ||[resistance]||, and to the keys //flies//, .
-  See UnitsWML for information on shortcuts.
-* ||[movement_costs]|| describes how fast the unit moves on different
-  terrains. Takes any string as a key. The attribute
-  ||//terrain//=//speed//|| makes the unit use //speed// move
-  points to move onto terrain with ||name=//terrain//||.
-* ||[defense]|| describes how likely the unit is to be hit on different
-  terrains. The attribute ||//terrain//=//defense//|| makes the unit
-  have a //defense// % chance to be hit in terrain with ||name=//terrain//||.
-* ||[resistance]|| describes how much damage the unit takes from
-  different types of attacks. The attribute ||//type//=//resistance//||
-  makes the unit take //resistance// % damage from attacks
-  with ||type=//type//|| (See AttackWML).
-* //flies// is either //true// or //false//.
-  A unit that flies does not have its height adjusted for different terrains.
+* //movetype// See ||[movetype]||, UnitsWML.
+Note that the tags ||[movement_costs]||, ||[defense]||, and ||[resistance]||
+can be used to modify this movetype.
+After max level advancement support is not used in standard Wesnoth,
+but you can add this tag into standard Wesnoth units:
+* ||[advancement]|| describes what happens to a unit when it reaches the XP 
required for advancement.
+  It is considered as an advancement in the same way as advancement described 
by //advanceto//;
+  however, if the player chooses this advancement,
+  the unit will have one or more effects applied to it instead of advancing.
+  After max level advancement is not used in standard Wesnoth,
+  but can be added to standard Wesnoth units.
+  * //id// normal internationalization id.
+  * //description// a description (see DescriptionWML) displayed as the option 
for this advancement
+if there is another advancement option that the player must choose from;
+otherwise, the advancement is chosen automatically and this key is irrelevant.
+  * //max_times// default 1.
+  The maximum times the unit can be awarded this advancement.
+  * ||[effect]|| A modification applied to the unit whenever this advancement 
is chosen.
+  See EffectWML
 
 The [unit] tag also recognizes the tag ||[attack]||, which is an
 attack for the unit.
@@ -124,23 +125,6 @@
   The frames before time 0 are used before the actual teleport takes place,
   the ones after are displayed after (at the new location).
 
-
-After max level advancement support is not used in standard Wesnoth,
-but you can add this tag into standard Wesnoth units:
-* ||[advancement]|| describes what happens to a unit when it reaches the XP 
required for advancement.
-  It is considered as an advancement in the same way as advancement described 
by //advanceto//;
-  however, if the player chooses this advancement,
-  the unit will have one or more effects applied to it instead of advancing.
-  * //id// normal internationalization id.
-  * //description// a description (see DescriptionWML) displayed as the option 
for this advancement
-if there is another advancement option that the player must choose from;
-otherwise, the advancement is chosen automatically and this key is irrelevant.
-  * //max_times// default 1.
-  The maximum times the unit can be awarded this advancement.
-  * ||[effect]|| A modification applied to the unit whenever this advancement 
is chosen.
-  See EffectWML
-
-
 ||See Also||
 * AttackWML
 * ReferenceWML




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