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URI: http://wesnoth.slack.it/?CampaignWML
 - - - - -
Index: CampaignWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/CampaignWML,v
retrieving revision 1.12
diff -u -r1.12 CampaignWML
--- CampaignWML 3 Jul 2005 14:42:21 -0000       1.12
+++ CampaignWML 3 Jul 2005 17:25:50 -0000
@@ -1,17 +1,19 @@
 ||the [campaign] tag||
 
-This tag describes a campaign, and is used for the "Campaign" menu
-in the title screen.  The ||[campaign]|| tag has the following attibutes:
-* //icon// the image displayed in the campaign selection menu
-* //name// (translatable) name displayed in the campaign selection menu
-* //image// the image that will be shown when this campaign is selected
-  in the campaign selection menu
-* //description// (translatable) text that will be shown when this
-  campaign is selected in the campaign selection menu
-* //define//=||CAMPAIGN_SYMBOL|| when this campaign is started,
-  the preprocessor symbol ||CAMPAIGN_SYMBOL|| will be defined.
-  See ||#ifdef|| in PreprocessorRef for how this can be used to
-  isolate parts of the campaign file from other campaigns.
+This tag describes a campaign, and is used for the "Campaign" menu in the 
title screen.
+
+The following keys are recognized:
+* //icon//,//name// image and name
+displayed in the campaign selection menu when this campaign is selected
+* //image//,//description// image and text
+displayed to the right of the campaign selection menu when this campaign is 
selected
+* //define// when this campaign is started,
+  the preprocessor symbol //define// will be stored.
+  (See ||#ifdef||, PreprocessorRef).
+  The //define// symbol should be used to separate the contents of this 
campaign
+  to prevent them from wasting time being loaded when the campaign is not 
being played.
+  Only the tags [campaign] and [binary_path](see BinaryPathWML)
+  should go outside of ||#ifdef //define//||.
 * //difficulties// a comma(||,||) separated list of preprocessor
   symbols, exactly one of which will be stored depending on the
   difficulty setting chosen when the campaign is started.
@@ -27,16 +29,13 @@
   this must provide the same number of descriptions as
   there are levels in the //difficulties// list.
 * //first_scenario// the ID of the first scenario in the campaign;
-  see ||id|| in ScenarioWML
+  see //id// in ScenarioWML
 * //rank// a number that determines the order of campaigns in the
   campaign selection menu.  Lower //rank// campaigns appear earlier,
   with unranked campaigns at the end.  Currently the mainline
   campaigns use multiples of 10 from 10 to 50; if you specify this,
   it should not be less than 51.
 
-The following keys of ||[campaign]|| are obsolete and have no effect:
-* //id// the internationalization key for the campaign
-
 
 ||See Also||
 




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