UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 Firefox/1.0.4 (Debian package 1.0.4-2) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?CampaignWML - - - - - Index: CampaignWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/CampaignWML,v retrieving revision 1.12 diff -u -r1.12 CampaignWML --- CampaignWML 3 Jul 2005 14:42:21 -0000 1.12 +++ CampaignWML 3 Jul 2005 17:25:50 -0000 @@ -1,17 +1,19 @@ ||the [campaign] tag|| -This tag describes a campaign, and is used for the "Campaign" menu -in the title screen. The ||[campaign]|| tag has the following attibutes: -* //icon// the image displayed in the campaign selection menu -* //name// (translatable) name displayed in the campaign selection menu -* //image// the image that will be shown when this campaign is selected - in the campaign selection menu -* //description// (translatable) text that will be shown when this - campaign is selected in the campaign selection menu -* //define//=||CAMPAIGN_SYMBOL|| when this campaign is started, - the preprocessor symbol ||CAMPAIGN_SYMBOL|| will be defined. - See ||#ifdef|| in PreprocessorRef for how this can be used to - isolate parts of the campaign file from other campaigns. +This tag describes a campaign, and is used for the "Campaign" menu in the title screen. + +The following keys are recognized: +* //icon//,//name// image and name +displayed in the campaign selection menu when this campaign is selected +* //image//,//description// image and text +displayed to the right of the campaign selection menu when this campaign is selected +* //define// when this campaign is started, + the preprocessor symbol //define// will be stored. + (See ||#ifdef||, PreprocessorRef). + The //define// symbol should be used to separate the contents of this campaign + to prevent them from wasting time being loaded when the campaign is not being played. + Only the tags [campaign] and [binary_path](see BinaryPathWML) + should go outside of ||#ifdef //define//||. * //difficulties// a comma(||,||) separated list of preprocessor symbols, exactly one of which will be stored depending on the difficulty setting chosen when the campaign is started. @@ -27,16 +29,13 @@ this must provide the same number of descriptions as there are levels in the //difficulties// list. * //first_scenario// the ID of the first scenario in the campaign; - see ||id|| in ScenarioWML + see //id// in ScenarioWML * //rank// a number that determines the order of campaigns in the campaign selection menu. Lower //rank// campaigns appear earlier, with unranked campaigns at the end. Currently the mainline campaigns use multiples of 10 from 10 to 50; if you specify this, it should not be less than 51. -The following keys of ||[campaign]|| are obsolete and have no effect: -* //id// the internationalization key for the campaign - ||See Also||
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