UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.9) Gecko/20050711 Firefox/1.0.5 IP: 198.54.202.218 URI: http://wesnoth.slack.it/?CampaignWML - - - - - Index: CampaignWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/CampaignWML,v retrieving revision 1.14 diff -u -r1.14 CampaignWML --- CampaignWML 18 Jul 2005 14:07:53 -0000 1.14 +++ CampaignWML 18 Jul 2005 14:27:10 -0000 @@ -1,17 +1,30 @@ ||the [campaign] tag|| +<!-- + +Dacyn and/or Invisible Philosopher -- please be careful +you don't reduce the signal-to-noise ratio on the WML pages +when editing! Eg. knowing that a tag is translatable is _important_ +for the 29 translations we have in progress. -- ott + +--> + This tag describes a campaign, and is used for the "Campaign" menu -in the title screen. The ||[campaign]|| tag has the following attibutes: +in the title screen. + +The ||[campaign]|| tag has the following attibutes: * //icon// the image displayed in the campaign selection menu * //name// (translatable) name displayed in the campaign selection menu -* //image// the image that will be shown when this campaign is selected - in the campaign selection menu -* //description// (translatable) text that will be shown when this - campaign is selected in the campaign selection menu -* //define//=||CAMPAIGN_SYMBOL|| when this campaign is started, - the preprocessor symbol ||CAMPAIGN_SYMBOL|| will be defined. +* //image// the image shown in the information pane + when this campaign is selected in the campaign selection menu +* //description// (translatable) text shown in the information pane + when this campaign is selected in the campaign selection menu +* //define//=//||CAMPAIGN_SYMBOL||// when this campaign is started, + the preprocessor symbol //||CAMPAIGN_SYMBOL||// will be defined. See ||#ifdef|| in PreprocessorRef for how this can be used to isolate parts of the campaign file from other campaigns. + Only the tags ||[campaign]|| and ||[binary_path]|| (see BinaryPathWML) + should go outside of ||#ifdef //CAMPAIGN_SYMBOL//||. * //difficulties// a comma(||,||) separated list of preprocessor symbols, exactly one of which will be stored depending on the difficulty setting chosen when the campaign is started. @@ -27,7 +40,7 @@ this must provide the same number of descriptions as there are levels in the //difficulties// list. * //first_scenario// the ID of the first scenario in the campaign; - see ||id|| in ScenarioWML + see //id// in ScenarioWML * //rank// a number that determines the order of campaigns in the campaign selection menu. Lower //rank// campaigns appear earlier, with unranked campaigns at the end. Currently the mainline
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